.. |
gl
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internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
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2024-10-08 15:42:50 +09:00 |
context.go
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internal/graphicsdriver/opengl: remove unused members
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2024-08-04 04:26:53 +09:00 |
egl_nintendosdk.go
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
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2023-12-23 22:30:13 +09:00 |
graphics_debug.go
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internal/graphicsdriver/opengl: exclude playstation5
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2024-08-11 22:41:21 +09:00 |
graphics_js.go
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ebiten: add ColorSpace and RunGameOptions.ColorSpace
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2024-08-28 03:03:57 +09:00 |
graphics_linbsd.go
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internal/graphicsdriver/opengl: refactoring
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2024-11-07 13:25:26 +09:00 |
graphics_macos.go
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internal/glfw: reduce TLS usages
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2024-10-12 23:11:20 +09:00 |
graphics_mobile.go
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all: drop the support of gomobile-build
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2024-01-08 00:43:26 +09:00 |
graphics_nintendosdk.go
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
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2023-12-23 22:30:13 +09:00 |
graphics_notdebug.go
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internal/graphicsdriver/opengl: exclude playstation5
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2024-08-11 22:41:21 +09:00 |
graphics_windows.go
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internal/glfw: reduce TLS usages
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2024-10-12 23:11:20 +09:00 |
graphics.go
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internal/grahics, internal/shadeir: use the term Dword instead of Uint32
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2024-12-07 22:26:09 +09:00 |
image.go
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internal/graphicsdriver/opengl: refactoring: rename variables
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2024-04-10 23:38:25 +09:00 |
locationcache.go
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
program.go
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internal/grahics, internal/shadeir: use the term Dword instead of Uint32
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2024-12-07 22:26:09 +09:00 |
shader.go
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internal/graphicsdriver/opengl: lazy error check of shaders
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2024-07-04 21:47:52 +09:00 |