Commit Graph

533 Commits

Author SHA1 Message Date
Hajime Hoshi
beac278c59 internal/grahics, internal/shadeir: use the term Dword instead of Uint32
This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00
Hajime Hoshi
b6d539d8e8 internal/graphicsdriver/opengl: refactoring 2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707 internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.

Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
02e87d027c internal/glfw: reduce TLS usages 2024-10-12 23:11:20 +09:00
Hajime Hoshi
201bb36822 internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2 all: rename files
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39 internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
a36f6210c0 all: use Go 1.20 APIs
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
f98003bcd5 ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.

Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
ed45843c13 internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.

Updates #2640
2024-08-25 17:11:28 +09:00
Hajime Hoshi
7142a3bcd9 internal/graphicsdriver/opengl: bug fix: total must be reset 2024-08-25 15:29:22 +09:00
Hajime Hoshi
3547d999b1 internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
Hajime Hoshi
435c8b75eb internal/graphicsdriver/opengl: automatically adjust the array buffer layout
Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
6cd00f3b88 internal/graphicsdriver/opengl: exclude playstation5 2024-08-11 22:41:21 +09:00
Hajime Hoshi
a5235eea86 internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
2a34d1d47b internal/graphicsdriver/opengl/gl: use PureGo version for Android again
This is basically a revert for 297efea68b.
This updates PureGo for the Android issue.

Updates #3052
Updates ebitengine/purego#262
2024-08-05 23:34:56 +09:00
Hajime Hoshi
9bd17de2d3 internal/graphicsdriver/opengl: remove unused members 2024-08-04 04:26:53 +09:00
Hajime Hoshi
297efea68b internal/graphicsdriver/opengl/gl: use C version for Android
Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.

Closes #3052
2024-08-01 11:52:07 +09:00
Hajime Hoshi
3106f98b52 internal/graphicsdriver/opengl/gl: add more error messages to load libraries 2024-07-31 21:35:24 +09:00
Hajime Hoshi
1804d56777 Revert "all: open up for more destinations images (#3013)"
This reverts commit 46d171c3c5.

Reason: MRT is now suspended. Let's revisit this when we work on MRT again.
2024-07-16 22:43:49 +09:00
Bertrand Jung
46d171c3c5
all: open up for more destinations images (#3013)
Updates #2930
2024-07-09 02:05:55 +09:00
Hajime Hoshi
073d022c2e internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.

IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
4997e7e254 internal/graphicsdriver/opengl: lazy error check of shaders
See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
2024-07-04 21:47:52 +09:00
Hajime Hoshi
c29d4b24bb internal/graphicsdriver/opengl: skip checkFramebufferStatus on browsers 2024-07-03 20:34:44 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
59fb259181 internal/graphicsdriver/gl: use PureGo for Linux and UNIX
Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
4647e9de53 internal/glfw, internal/gamepad: update GLFW to v3.3.9
Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
3cf3b27729 internal/graphicsdriver/opengl: refactoring: rename variables
A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
Hajime Hoshi
9c070eb2f3 Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
This reverts commit 5701206229.

Reason: error on Android:

```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```

https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
5701206229 internal/graphicsdriver/gl: use PureGo for Linux and UNIX
Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
732eedf2e0 all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
5a36b4bb48 internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7 internal/graphicsdriver: remove Image.IsInvalidated
Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
771e5685f8 internal/graphicsdriver: remove NeedsRestoring()
Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896 cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.

Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
9539a87b17 all: drop the support of gomobile-build
Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
4895ae7f93 internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
ee2ca6d20c internal/graphicsdriver/opengl: refactoring 2023-12-23 19:28:41 +09:00
Hajime Hoshi
01a4e29c5b internal/graphicsdriver/opengl/gl: add a build tag for PS5 2023-12-23 19:01:36 +09:00
Hajime Hoshi
037a818601 internal/graphicsdriver/opengl: bug fix: go-vet failed 2023-12-20 03:06:58 +09:00
Hajime Hoshi
4ef7b5c166 internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
2023-12-20 02:47:19 +09:00
Hajime Hoshi
f6f0cf05e6 internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
Updates #2714
2023-12-20 02:38:20 +09:00
Hajime Hoshi
12ae411d15 internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
Hajime Hoshi
6fd18150d8 internal/graphicsdriver/opengl: move egl to the package opengl
Updates #2714
2023-12-19 23:41:14 +09:00
Hajime Hoshi
425b4dd99a internal/graphicsdriver/opengl: fix a wrong comment
Updates #2517
2023-12-18 01:44:27 +09:00