mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
08dbb41b35
Updates #1549 Updates #1656 Closes #1660
312 lines
5.4 KiB
Go
312 lines
5.4 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package readerdriver
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import (
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"io"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/oboe"
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)
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func IsAvailable() bool {
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return true
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}
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type context struct {
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sampleRate int
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channelNum int
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bitDepthInBytes int
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}
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func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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c := &context{
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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}
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if err := oboe.Play(sampleRate, channelNum, bitDepthInBytes); err != nil {
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return nil, nil, err
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}
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return c, ready, nil
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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p := &player{
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context: c,
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src: src,
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cond: sync.NewCond(&sync.Mutex{}),
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volume: 1,
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}
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runtime.SetFinalizer(p, (*player).Close)
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return p
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}
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func (c *context) Suspend() error {
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return oboe.Suspend()
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}
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func (c *context) Resume() error {
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return oboe.Resume()
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}
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type player struct {
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context *context
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p *oboe.Player
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src io.Reader
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err error
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cond *sync.Cond
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closed bool
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volume float64
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eof bool
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}
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func (p *player) Pause() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.err != nil {
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return
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}
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if p.closed {
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return
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}
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if p.p == nil {
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return
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}
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if err := p.p.Pause(); err != nil {
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p.setErrorImpl(err)
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return
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}
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p.cond.Signal()
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}
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func (p *player) Play() {
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// Call Play asynchronously since Oboe's Play might take long.
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ch := make(chan struct{})
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go func() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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close(ch)
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p.playImpl()
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}()
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// Wait until the mutex is locked in the above goroutine.
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<-ch
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}
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func (p *player) playImpl() {
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if p.err != nil {
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return
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}
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if p.p != nil && p.p.IsPlaying() {
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return
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}
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defer p.cond.Signal()
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var runLoop bool
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if p.p == nil {
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p.p = oboe.NewPlayer(p.volume, func() {
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p.cond.Signal()
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})
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runLoop = true
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}
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buf := make([]byte, p.context.maxBufferSize())
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for p.p.UnplayedBufferSize() < p.context.maxBufferSize() {
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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p.p.AppendBuffer(buf[:n])
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if err == io.EOF {
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p.eof = true
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break
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}
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}
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if err := p.p.Play(); err != nil {
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p.setErrorImpl(err)
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return
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}
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if runLoop {
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go p.loop()
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}
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}
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func (p *player) IsPlaying() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.p == nil {
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return false
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}
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return p.p.IsPlaying()
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}
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func (p *player) Reset() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.resetImpl()
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}
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func (p *player) resetImpl() {
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if p.err != nil {
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return
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}
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if p.closed {
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return
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}
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if p.p == nil {
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return
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}
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if err := p.p.Close(); err != nil {
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p.setErrorImpl(err)
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return
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}
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p.p = nil
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p.eof = false
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p.cond.Signal()
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}
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func (p *player) Volume() float64 {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.volume
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}
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func (p *player) SetVolume(volume float64) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.volume = volume
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if p.p == nil {
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return
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}
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p.p.SetVolume(volume)
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}
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func (p *player) UnplayedBufferSize() int {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.p == nil {
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return 0
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}
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return p.p.UnplayedBufferSize()
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}
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func (p *player) Err() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.err
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}
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func (p *player) Close() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.closeImpl()
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}
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func (p *player) closeImpl() error {
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defer p.cond.Signal()
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runtime.SetFinalizer(p, nil)
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p.closed = true
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if p.p == nil {
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return p.err
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}
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if err := p.p.Close(); err != nil && p.err == nil {
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// Do not call setErrorImpl, or this can cause infinite recursive.
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p.err = err
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return p.err
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}
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p.p = nil
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return p.err
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}
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func (p *player) setError(err error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.setErrorImpl(err)
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}
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func (p *player) setErrorImpl(err error) {
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p.err = err
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p.closeImpl()
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}
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func (p *player) shouldWait() bool {
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if p.closed {
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return false
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}
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if p.p == nil {
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return false
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}
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// Wait when the player is paused.
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if !p.p.IsPlaying() {
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return true
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}
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// When the source reaches EOF, wait until all the data is consumed.
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if p.eof {
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return p.p.UnplayedBufferSize() > 0
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}
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return p.p.UnplayedBufferSize() >= p.context.maxBufferSize()
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}
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func (p *player) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return p.p != nil && p.p.IsPlaying()
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}
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func (p *player) loop() {
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buf := make([]byte, 4096)
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for {
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if !p.wait() {
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return
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}
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setError(err)
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return
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}
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p.cond.L.Lock()
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p.p.AppendBuffer(buf[:n])
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if err == io.EOF {
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p.eof = true
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}
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// Now p.resetImpl() doesn't close the stream gracefully. Then buffer size check is necessary here.
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if p.eof && p.p.UnplayedBufferSize() == 0 {
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p.resetImpl()
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p.cond.L.Unlock()
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return
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}
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p.cond.L.Unlock()
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}
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}
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