ebiten/internal/builtinshader
Hajime Hoshi d9797423e5 ebiten, internal/builtinshader: use an array instead of a map
runtime.mapaccess2 is one of heavy function calls.

Updates #2601
2023-08-20 05:20:52 +09:00
..
shader.go ebiten, internal/builtinshader: use an array instead of a map 2023-08-20 05:20:52 +09:00