ebiten/internal/graphicsdriver
Hajime Hoshi 419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
..
directx all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
metal all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
opengl all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
graphics.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00