ebiten/internal/graphicsdriver/directx
Hajime Hoshi 419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
..
api_32bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/graphicsdriver/directx: specify DX level 12 2022-11-12 12:25:24 +09:00
graphics_windows.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
pipeline_windows.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00