ebiten/internal/shaderir
Hajime Hoshi 419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
..
glsl internal/graphicscommand: remove unused uniform variables 2022-11-03 22:45:17 +09:00
hlsl internal/shaderir: use parentheses for vector equal operators 2022-08-21 04:19:56 +09:00
msl internal/shader: use a return statement in a fragment shader entrypoint 2022-08-17 22:02:13 +09:00
export_test.go internal/shaderir: cache reachable uniform variables 2022-11-04 01:28:24 +09:00
ir_test.go internal/shader: use a return statement in a fragment shader entrypoint 2022-08-17 22:02:13 +09:00
program.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
reachable_test.go internal/shaderir: cache reachable uniform variables 2022-11-04 01:28:24 +09:00
type.go internal/shader: add type checks for the builtin function texture2D 2022-08-19 02:27:40 +09:00