.. |
affine
|
Remove dot imports from tests - Remove dot imports (#1837)
|
2021-10-02 19:58:48 +09:00 |
atlas
|
internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
|
2022-04-02 05:15:29 +09:00 |
buffered
|
internal/graphicscommand: compile shaders lazily
|
2022-03-21 21:09:02 +09:00 |
cbackend
|
internal/cbackend: bug fix: compile error again
|
2022-02-06 19:07:17 +09:00 |
clock
|
internal/clock: Rename UncappedTPS -> SyncWithFPS
|
2021-07-22 22:46:24 +09:00 |
debug
|
graphicscommand: Dump internal image info on the debug mode
|
2021-08-05 01:16:42 +09:00 |
devicescale
|
internal/uidriver/glfw: Clear the device scale cache when monitors are changed
|
2021-09-15 13:04:38 +09:00 |
gamepad
|
internal/gamepad: skip gamepads with more than 32 buttons
|
2022-04-01 02:24:15 +09:00 |
gamepaddb
|
internal/gamepaddb: make Update atomic
|
2022-04-02 20:19:04 +09:00 |
glfw
|
internal/glfw: make the file operation atomic
|
2022-03-18 20:32:25 +09:00 |
graphics
|
internal/graphics: rename constants
|
2022-03-12 04:01:48 +09:00 |
graphicscommand
|
internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used
|
2022-04-02 23:55:14 +09:00 |
graphicsdriver
|
internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
|
2022-04-02 05:19:30 +09:00 |
hooks
|
internal/hooks: Enable to return error at suspend/resume audio
|
2021-05-04 23:09:01 +09:00 |
jsutil
|
internal/jsutil: Optimization: Avoid using empty interface{} conversions
|
2021-10-30 18:53:21 +09:00 |
mipmap
|
internal/ui, internal/mipmap, internal/graphicscommand: fix a wrong panic message
|
2022-04-01 20:12:12 +09:00 |
packing
|
Remove dot imports from tests - Remove dot imports (#1837)
|
2021-10-02 19:58:48 +09:00 |
png
|
internal/png: Regenerate
|
2021-08-28 03:14:54 +09:00 |
processtest
|
internal/processtest: remove TestShaderNoMain and add shadernomain.go
|
2022-03-21 21:52:38 +09:00 |
restorable
|
internal/restorable: treat texels instead of pixels
|
2022-04-02 04:25:27 +09:00 |
shader
|
internal/shader: bug fix: wrong type deduction at (scalar)*(matrix)
|
2022-03-27 01:22:54 +09:00 |
shaderir
|
internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
|
2022-03-27 01:49:52 +09:00 |
testing
|
internal/graphicscommand: compile shaders lazily
|
2022-03-21 21:09:02 +09:00 |
thread
|
internal/thread: bug fix: do not close 'terminate' channel
|
2022-01-05 17:21:53 +09:00 |
ui
|
internal/ui: refactoring: move the logic in gameForUI to context
|
2022-04-01 22:33:31 +09:00 |
vibrate
|
internal/ui: separate 'vibrate' part to internal/vibrate
|
2022-02-08 14:48:55 +09:00 |