ebiten/internal/gamepad
Hajime Hoshi 47558d20c5 internal/gamepaddb: enable the database for Android
Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.

This fix changes the assignments of the buttons and the axes to match
with the database.

Closes #2312
2022-09-09 22:20:39 +09:00
..
api_desktop_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
api_ios.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
api_linux.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
api_xbox_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
button.go internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00
extern_android.go internal/gamepaddb: enable the database for Android 2022-09-09 22:20:39 +09:00
gamepad_android.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_darwin.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_desktop_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_ios.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_js.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
gamepad_linux.go internal/gamepad: ignore EPERM when opening gamepads (#2308) 2022-09-06 21:29:32 +09:00
gamepad_nintendosdk.go internal/cbackend: rename to nintendosdk 2022-08-12 17:19:37 +09:00
gamepad_null.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
gamepad_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad_xbox_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
gamepad.go internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00