ebiten/internal
2023-05-25 19:17:22 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
buffered all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
builtinshader all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: bug fix: possible crash at iterating gamepads 2023-03-17 11:40:24 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
goglfw internal/goglfw: enable to build for GOOS=darwin 2023-05-21 21:29:40 +09:00
graphics internal/graphics: use pixels for offsets 2023-04-26 00:38:23 +09:00
graphicscommand internal/graphicscommand: speed optimization: reduce boundary checks 2023-05-04 12:55:53 +09:00
graphicsdriver internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
hooks
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
packing internal/packing: refactoring: use image.Rectangle 2023-04-27 23:45:57 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: output a better error message when failing to compile a Go program 2023-04-01 04:01:39 +09:00
restorable internal/restorable: early return for an empty rectangle 2023-05-25 19:17:22 +09:00
shader internal/shader: bug fix: wrong issue number 2023-05-09 01:40:33 +09:00
shaderir internal/shaderir: refactoring 2023-05-05 14:24:48 +09:00
testing all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: refactoring 2023-05-09 00:35:54 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
winver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00