ebiten/internal/graphics
Hajime Hoshi 99e777b0c5 internal/atlas: do not adjust pixels for DrawTriangles(Shader)
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171). However, this adjustment caused unexpected holes
especially in a thick stroke.

This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.

Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
..
export_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
graphics_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
math.go graphics: Refactoring 2019-06-26 00:18:40 +09:00
shader.go internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
vertex.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00