.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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all: use uint32 instead of float32 for uniform values
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2022-11-12 20:28:07 +09:00 |
buffered
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all: use uint32 instead of float32 for uniform values
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2022-11-12 20:28:07 +09:00 |
builtinshader
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internal/builtinshader: fix comments
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2022-10-10 13:14:37 +09:00 |
clock
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internal/clock: Update -> UpdateFrame
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2022-07-12 13:18:49 +09:00 |
cocoa
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all: remove unnecessary copying
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2022-11-11 00:28:47 +09:00 |
debug
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
devicescale
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad
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all: use RTLD_LAZY in dlopen for darwin (#2453)
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2022-11-14 04:44:51 +09:00 |
gamepaddb
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internal/gamepaddb: fix mapping support for e.g. dpleft:-a0 . (#2335)
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2022-09-20 00:34:46 +09:00 |
glfw
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internal/ui: use EGL for OpenGL ES
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2022-11-13 06:23:30 -08:00 |
glfwwin
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
graphics
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internal/atlas: do not adjust pixels for DrawTriangles(Shader)
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2022-10-11 02:09:20 +09:00 |
graphicscommand
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internal/graphicscommand: refactoring
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2022-11-12 22:26:28 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
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2022-11-17 00:26:33 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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all: allow integer uniform variables for Kage shaders
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2022-11-13 01:49:24 +09:00 |
microsoftgdk
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internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
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2022-11-05 02:31:28 +09:00 |
mipmap
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all: use uint32 instead of float32 for uniform values
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2022-11-12 20:28:07 +09:00 |
nintendosdk
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
packing
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internal/packing: bug fix: wrong logic for extending a page
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2022-11-12 17:42:17 +09:00 |
png
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
processtest
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
restorable
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all: use uint32 instead of float32 for uniform values
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2022-11-12 20:28:07 +09:00 |
shader
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internal/shaderir: cache reachable uniform variables
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2022-11-04 01:28:24 +09:00 |
shaderir
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all: allow integer uniform variables for Kage shaders
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2022-11-13 01:49:24 +09:00 |
testing
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internal/testing: add the default exit code 1
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2022-10-02 18:16:16 +09:00 |
thread
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replace Ebiten with Ebitengine in comments
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2022-08-29 11:17:17 +09:00 |
ui
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internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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2022-11-15 01:53:20 +09:00 |
vibrate
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |