ebiten/internal/graphicsdriver/directx
Hajime Hoshi 4a684c4195 treat Windows error values as uint32 instead of windows.Handle
The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.

See also https://github.com/golang/go/issues/48736#issuecomment-1143993096

Updates #2113
2022-06-02 12:10:21 +09:00
..
api_windows.go treat Windows error values as uint32 instead of windows.Handle 2022-06-02 12:10:21 +09:00
graphics_windows.go internal/graphicsdriver/directx: refactoring: remove an unused member Image.numRows 2022-06-02 01:53:27 +09:00
pipeline_windows.go internal/graphicsdriver/directx: use ID3D12Resource instead of ID3D12Resource1 2022-06-02 01:26:02 +09:00