ebiten/vertices.go
2016-11-02 02:34:01 +09:00

90 lines
2.2 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/graphics"
)
func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 {
// TODO: This function should be in graphics package?
totalSize := graphics.QuadVertexSizeInBytes() / 4
oneSize := totalSize / 4
l := parts.Len()
vs := make([]float32, l*totalSize)
geos := []float32{
float32(geo.Element(0, 0)),
float32(geo.Element(0, 1)),
float32(geo.Element(1, 0)),
float32(geo.Element(1, 1)),
float32(geo.Element(0, 2)),
float32(geo.Element(1, 2))}
n := 0
w := float32(1)
h := float32(1)
for w < float32(width) {
w *= 2
}
for h < float32(height) {
h *= 2
}
for i := 0; i < l; i++ {
dx0, dy0, dx1, dy1 := parts.Dst(i)
if dx0 == dx1 || dy0 == dy1 {
continue
}
x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1)
sx0, sy0, sx1, sy1 := parts.Src(i)
if sx0 == sx1 || sy0 == sy1 {
continue
}
u0, v0, u1, v1 := float32(sx0)/w, float32(sy0)/h, float32(sx1)/w, float32(sy1)/h
offset := n * totalSize
vs[offset] = x0
vs[offset+1] = y0
vs[offset+2] = u0
vs[offset+3] = v0
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
vs[offset] = x1
vs[offset+1] = y0
vs[offset+2] = u1
vs[offset+3] = v0
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
vs[offset] = x0
vs[offset+1] = y1
vs[offset+2] = u0
vs[offset+3] = v1
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
vs[offset] = x1
vs[offset+1] = y1
vs[offset+2] = u1
vs[offset+3] = v1
for j, g := range geos {
vs[offset+4+j] = g
}
n++
}
return vs[:n*totalSize]
}