graphics: Use float values for vertices

This commit is contained in:
Hajime Hoshi 2016-11-02 02:06:37 +09:00
parent b2be6681d4
commit 50b2d8ee94
9 changed files with 66 additions and 169 deletions

View File

@ -121,7 +121,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
n += len(c.vertices)
}
}
vertices := make([]int16, 0, n)
vertices := make([]float32, 0, n)
for _, c := range g {
switch c := c.(type) {
case *drawImageCommand:
@ -133,7 +133,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
}
// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
// Let's use them to compare to len(quads) in the future.
if maxQuads < len(vertices)*2/QuadVertexSizeInBytes() {
if maxQuads < len(vertices)*opengl.Float.SizeInBytes()/QuadVertexSizeInBytes() {
return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads)
}
numc := len(g)
@ -143,7 +143,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
return err
}
if c, ok := c.(*drawImageCommand); ok {
n := len(c.vertices) * 2 / QuadVertexSizeInBytes()
n := len(c.vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
indexOffsetInBytes += 6 * n * 2
}
}
@ -181,7 +181,7 @@ func (c *fillCommand) Exec(context *opengl.Context, indexOffsetInBytes int) erro
type drawImageCommand struct {
dst *Image
src *Image
vertices []int16
vertices []float32
color affine.ColorM
mode opengl.CompositeMode
}
@ -223,8 +223,9 @@ func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int)
func (c *drawImageCommand) split(quadsNum int) [2]*drawImageCommand {
c1 := *c
c2 := *c
c1.vertices = c.vertices[:quadsNum*QuadVertexSizeInBytes()/2]
c2.vertices = c.vertices[quadsNum*QuadVertexSizeInBytes()/2:]
s := opengl.Float.SizeInBytes()
c1.vertices = c.vertices[:quadsNum*QuadVertexSizeInBytes()/s]
c2.vertices = c.vertices[quadsNum*QuadVertexSizeInBytes()/s:]
return [2]*drawImageCommand{&c1, &c2}
}
@ -246,14 +247,14 @@ func (c *drawImageCommand) isMergeable(other *drawImageCommand) bool {
func (c *drawImageCommand) merge(other *drawImageCommand) *drawImageCommand {
newC := *c
newC.vertices = make([]int16, 0, len(c.vertices)+len(other.vertices))
newC.vertices = make([]float32, 0, len(c.vertices)+len(other.vertices))
newC.vertices = append(newC.vertices, c.vertices...)
newC.vertices = append(newC.vertices, other.vertices...)
return &newC
}
func (c *drawImageCommand) quadsNum() int {
return len(c.vertices) * 2 / QuadVertexSizeInBytes()
return len(c.vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
}
type replacePixelsCommand struct {

View File

@ -95,7 +95,7 @@ func (i *Image) Fill(clr color.RGBA) error {
return nil
}
func (i *Image) DrawImage(src *Image, vertices []int16, clr affine.ColorM, mode opengl.CompositeMode) error {
func (i *Image) DrawImage(src *Image, vertices []float32, clr affine.ColorM, mode opengl.CompositeMode) error {
c := &drawImageCommand{
dst: i,
src: src,

View File

@ -486,9 +486,9 @@ func (c *Context) BindElementArrayBuffer(b Buffer) {
})
}
func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
_ = c.runOnContextThread(func() error {
gl.BufferSubData(uint32(bufferType), 0, len(data)*2, gl.Ptr(data))
gl.BufferSubData(uint32(bufferType), 0, len(data)*4, gl.Ptr(data))
return nil
})
}

View File

@ -387,7 +387,7 @@ func (c *Context) BindElementArrayBuffer(b Buffer) {
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b.Object)
}
func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
gl := c.gl
gl.BufferSubData(int(bufferType), 0, data)
}

View File

@ -19,7 +19,9 @@ package opengl
import (
"errors"
"fmt"
"math"
"github.com/hajimehoshi/ebiten/internal/endian"
mgl "golang.org/x/mobile/gl"
)
@ -386,18 +388,32 @@ func (c *Context) BindElementArrayBuffer(b Buffer) {
gl.BindBuffer(mgl.ELEMENT_ARRAY_BUFFER, mgl.Buffer(b))
}
func int16ToBytes(v []int16) []byte {
b := make([]byte, len(v)*2)
for i, x := range v {
b[2*i] = uint8(uint16(x))
b[2*i+1] = uint8(uint16(x) >> 8)
func float32ToBytes(v []float32) []byte {
b := make([]byte, len(v)*4)
if endian.IsLittle() {
for i, x := range v {
bits := math.Float32bits(x)
b[4*i] = uint8(bits)
b[4*i+1] = uint8(bits >> 8)
b[4*i+2] = uint8(bits >> 16)
b[4*i+3] = uint8(bits >> 24)
}
} else {
// TODO: Test this
for i, x := range v {
bits := math.Float32bits(x)
b[4*i] = uint8(bits >> 24)
b[4*i+1] = uint8(bits >> 16)
b[4*i+2] = uint8(bits >> 8)
b[4*i+3] = uint8(bits)
}
}
return b
}
func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
gl := c.gl
gl.BufferSubData(mgl.Enum(bufferType), 0, int16ToBytes(data))
gl.BufferSubData(mgl.Enum(bufferType), 0, float32ToBytes(data))
}
func (c *Context) DeleteBuffer(b Buffer) {

View File

@ -75,15 +75,15 @@ var (
parts: []arrayBufferLayoutPart{
{
name: "vertex",
dataType: opengl.Short,
dataType: opengl.Float,
num: 2,
normalize: false,
},
{
name: "tex_coord",
dataType: opengl.Short,
dataType: opengl.Float,
num: 2,
normalize: true,
normalize: false,
},
{
name: "geo_matrix_body",

View File

@ -26,7 +26,7 @@ import (
type drawImageHistoryItem struct {
image *graphics.Image
vertices []int16
vertices []float32
colorm affine.ColorM
mode opengl.CompositeMode
}
@ -145,7 +145,7 @@ func (p *Image) ReplacePixels(pixels []uint8) error {
return nil
}
func (p *Image) DrawImage(img *Image, vertices []int16, colorm affine.ColorM, mode opengl.CompositeMode) error {
func (p *Image) DrawImage(img *Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) error {
if img.stale || img.volatile {
p.makeStale()
} else {
@ -157,7 +157,7 @@ func (p *Image) DrawImage(img *Image, vertices []int16, colorm affine.ColorM, mo
return nil
}
func (p *Image) appendDrawImageHistory(image *graphics.Image, vertices []int16, colorm affine.ColorM, mode opengl.CompositeMode) {
func (p *Image) appendDrawImageHistory(image *graphics.Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) {
if p.stale {
return
}

View File

@ -12,73 +12,51 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ebiten
import (
"math"
"unsafe"
"github.com/hajimehoshi/ebiten/internal/endian"
"github.com/hajimehoshi/ebiten/internal/graphics"
)
func floatsToInt16s(xs ...float64) []int16 {
r := make([]int16, 0, len(xs)*2)
for _, x := range xs {
x32 := float32(x)
n := *(*uint32)(unsafe.Pointer(&x32))
if endian.IsLittle() {
r = append(r, int16(n), int16(n>>16))
} else {
r = append(r, int16(n>>16), int16(n))
}
}
return r
}
func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 {
// TODO: This function should be in graphics package?
totalSize := graphics.QuadVertexSizeInBytes() / 2
totalSize := graphics.QuadVertexSizeInBytes() / 4
oneSize := totalSize / 4
l := parts.Len()
vs := make([]int16, l*totalSize)
w := uint(0)
h := uint(0)
for (1 << w) < width {
w++
}
for (1 << h) < height {
h++
}
geo16 := floatsToInt16s(geo.Element(0, 0),
geo.Element(0, 1),
geo.Element(1, 0),
geo.Element(1, 1),
geo.Element(0, 2),
geo.Element(1, 2))
vs := make([]float32, l*totalSize)
geos := []float32{
float32(geo.Element(0, 0)),
float32(geo.Element(0, 1)),
float32(geo.Element(1, 0)),
float32(geo.Element(1, 1)),
float32(geo.Element(0, 2)),
float32(geo.Element(1, 2))}
n := 0
w := float32(1)
h := float32(1)
for w < float32(width) {
w *= 2
}
for h < float32(height) {
h *= 2
}
for i := 0; i < l; i++ {
dx0, dy0, dx1, dy1 := parts.Dst(i)
if dx0 == dx1 || dy0 == dy1 {
continue
}
x0, y0, x1, y1 := int16(dx0), int16(dy0), int16(dx1), int16(dy1)
x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1)
sx0, sy0, sx1, sy1 := parts.Src(i)
if sx0 == sx1 || sy0 == sy1 {
continue
}
u0 := int16((math.MaxInt16 * sx0) >> w)
v0 := int16((math.MaxInt16 * sy0) >> h)
u1 := int16((math.MaxInt16 * sx1) >> w)
v1 := int16((math.MaxInt16 * sy1) >> h)
u0, v0, u1, v1 := float32(sx0)/w, float32(sy0)/h, float32(sx1)/w, float32(sy1)/h
offset := n * totalSize
vs[offset] = x0
vs[offset+1] = y0
vs[offset+2] = u0
vs[offset+3] = v0
for j, g := range geo16 {
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
@ -86,7 +64,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
vs[offset+1] = y0
vs[offset+2] = u1
vs[offset+3] = v0
for j, g := range geo16 {
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
@ -94,7 +72,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
vs[offset+1] = y1
vs[offset+2] = u0
vs[offset+3] = v1
for j, g := range geo16 {
for j, g := range geos {
vs[offset+4+j] = g
}
offset += oneSize
@ -102,7 +80,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
vs[offset+1] = y1
vs[offset+2] = u1
vs[offset+3] = v1
for j, g := range geo16 {
for j, g := range geos {
vs[offset+4+j] = g
}
n++

View File

@ -1,98 +0,0 @@
// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ebiten
import (
"math"
"github.com/gopherjs/gopherjs/js"
"github.com/hajimehoshi/ebiten/internal/graphics"
)
func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
// TODO: This function should be in graphics package?
totalSize := graphics.QuadVertexSizeInBytes() / 2
oneSize := totalSize / 4
l := parts.Len()
a := js.Global.Get("ArrayBuffer").New(l * totalSize * 2)
af32 := js.Global.Get("Float32Array").New(a)
a16 := js.Global.Get("Int16Array").New(a)
w := uint(0)
h := uint(0)
for (1 << w) < width {
w++
}
for (1 << h) < height {
h++
}
gs := []float64{geo.Element(0, 0),
geo.Element(0, 1),
geo.Element(1, 0),
geo.Element(1, 1),
geo.Element(0, 2),
geo.Element(1, 2)}
n := 0
for i := 0; i < l; i++ {
dx0, dy0, dx1, dy1 := parts.Dst(i)
if dx0 == dx1 || dy0 == dy1 {
continue
}
sx0, sy0, sx1, sy1 := parts.Src(i)
if sx0 == sx1 || sy0 == sy1 {
continue
}
u0 := (math.MaxInt16 * sx0) >> w
v0 := (math.MaxInt16 * sy0) >> h
u1 := (math.MaxInt16 * sx1) >> w
v1 := (math.MaxInt16 * sy1) >> h
offset := n * totalSize
a16.SetIndex(offset, dx0)
a16.SetIndex(offset+1, dy0)
a16.SetIndex(offset+2, u0)
a16.SetIndex(offset+3, v0)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx1)
a16.SetIndex(offset+1, dy0)
a16.SetIndex(offset+2, u1)
a16.SetIndex(offset+3, v0)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx0)
a16.SetIndex(offset+1, dy1)
a16.SetIndex(offset+2, u0)
a16.SetIndex(offset+3, v1)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx1)
a16.SetIndex(offset+1, dy1)
a16.SetIndex(offset+2, u1)
a16.SetIndex(offset+3, v1)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
n++
}
// TODO: Need to slice
return a16.Interface().([]int16)
}