ebiten/internal/graphicsdriver
LoparPanda 5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
..
directx internal/shader: bug fix: test failures 2024-08-25 17:43:44 +09:00
metal ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00
opengl internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125) 2024-10-08 15:42:50 +09:00
playstation5 internal/graphicsdriver/playstation5: bug fix: need to adjust image size 2024-10-06 16:29:59 +09:00
blend.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
graphics.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00