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5245537e21
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially cause a crash if the numbers aligned. |
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directx | ||
metal | ||
opengl | ||
playstation5 | ||
blend.go | ||
graphics.go |