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5245537e21
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially cause a crash if the numbers aligned. |
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.. | ||
gl | ||
context.go | ||
egl_nintendosdk.go | ||
graphics_debug.go | ||
graphics_glfw.go | ||
graphics_js.go | ||
graphics_mobile.go | ||
graphics_nintendosdk.go | ||
graphics_notdebug.go | ||
graphics.go | ||
image.go | ||
locationcache.go | ||
program.go | ||
shader.go |