.. |
event.go
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
gamepadbutton.go
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
init.go
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
input_glfw.go
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
input_js.go
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
input_mobile.go
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
input.go
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input: Fix compile error
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2016-05-29 22:15:28 +09:00 |
keys_glfw.go
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
keys_js.go
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
keys.go
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
mousebutton.go
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Remove MouseButtonMax
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2015-01-07 03:08:33 +09:00 |
ui_android.go
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mobile: Change the unit from px to dp on Android (#241)
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2016-07-03 05:37:56 +09:00 |
ui_glfw.go
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
ui_ios.go
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ui: Fix deviceScale for mobiles
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2016-06-19 05:14:02 +09:00 |
ui_js.go
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
ui_linux.go
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ui: Fix deviceScale for mobiles
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2016-06-19 05:14:02 +09:00 |
ui_mac.go
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ui: More accurate device scale factor
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2016-06-19 05:04:38 +09:00 |
ui_mobile.go
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
ui_windows.go
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ui: More accurate device scale factor
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2016-06-19 05:04:38 +09:00 |
ui.go
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |