mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
e16a4cd85c
Updates #1111
349 lines
7.3 KiB
Go
349 lines
7.3 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build example jsgo
|
|
|
|
// This is an example to implement an audio player.
|
|
// See examples/wav for a simpler example to play a sound file.
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"image/color"
|
|
"io/ioutil"
|
|
"log"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/audio"
|
|
"github.com/hajimehoshi/ebiten/audio/mp3"
|
|
"github.com/hajimehoshi/ebiten/audio/vorbis"
|
|
"github.com/hajimehoshi/ebiten/audio/wav"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
raudio "github.com/hajimehoshi/ebiten/examples/resources/audio"
|
|
"github.com/hajimehoshi/ebiten/inpututil"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 320
|
|
screenHeight = 240
|
|
|
|
sampleRate = 22050
|
|
)
|
|
|
|
var (
|
|
playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff}
|
|
playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff}
|
|
)
|
|
|
|
type musicType int
|
|
|
|
const (
|
|
typeOgg musicType = iota
|
|
typeMP3
|
|
)
|
|
|
|
func (t musicType) String() string {
|
|
switch t {
|
|
case typeOgg:
|
|
return "Ogg"
|
|
case typeMP3:
|
|
return "MP3"
|
|
default:
|
|
panic("not reached")
|
|
}
|
|
}
|
|
|
|
// Player represents the current audio state.
|
|
type Player struct {
|
|
audioContext *audio.Context
|
|
audioPlayer *audio.Player
|
|
current time.Duration
|
|
total time.Duration
|
|
seBytes []byte
|
|
seCh chan []byte
|
|
volume128 int
|
|
musicType musicType
|
|
}
|
|
|
|
func playerBarRect() (x, y, w, h int) {
|
|
w, h = 300, 4
|
|
x = (screenWidth - w) / 2
|
|
y = screenHeight - h - 16
|
|
return
|
|
}
|
|
|
|
func NewPlayer(audioContext *audio.Context, musicType musicType) (*Player, error) {
|
|
type audioStream interface {
|
|
audio.ReadSeekCloser
|
|
Length() int64
|
|
}
|
|
|
|
const bytesPerSample = 4 // TODO: This should be defined in audio package
|
|
|
|
var s audioStream
|
|
|
|
switch musicType {
|
|
case typeOgg:
|
|
var err error
|
|
s, err = vorbis.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Ragtime_ogg))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
case typeMP3:
|
|
var err error
|
|
s, err = mp3.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Classic_mp3))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
default:
|
|
panic("not reached")
|
|
}
|
|
p, err := audio.NewPlayer(audioContext, s)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
player := &Player{
|
|
audioContext: audioContext,
|
|
audioPlayer: p,
|
|
total: time.Second * time.Duration(s.Length()) / bytesPerSample / sampleRate,
|
|
volume128: 128,
|
|
seCh: make(chan []byte),
|
|
musicType: musicType,
|
|
}
|
|
if player.total == 0 {
|
|
player.total = 1
|
|
}
|
|
player.audioPlayer.Play()
|
|
go func() {
|
|
s, err := wav.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
return
|
|
}
|
|
b, err := ioutil.ReadAll(s)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
return
|
|
}
|
|
player.seCh <- b
|
|
}()
|
|
return player, nil
|
|
}
|
|
|
|
func (p *Player) Close() error {
|
|
return p.audioPlayer.Close()
|
|
}
|
|
|
|
func (p *Player) update() error {
|
|
select {
|
|
case p.seBytes = <-p.seCh:
|
|
close(p.seCh)
|
|
p.seCh = nil
|
|
default:
|
|
}
|
|
|
|
if p.audioPlayer.IsPlaying() {
|
|
p.current = p.audioPlayer.Current()
|
|
}
|
|
p.seekBarIfNeeded()
|
|
p.switchPlayStateIfNeeded()
|
|
p.playSEIfNeeded()
|
|
p.updateVolumeIfNeeded()
|
|
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyU) {
|
|
b := ebiten.IsRunnableOnUnfocused()
|
|
ebiten.SetRunnableOnUnfocused(!b)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (p *Player) playSEIfNeeded() {
|
|
if p.seBytes == nil {
|
|
// Bytes for the SE is not loaded yet.
|
|
return
|
|
}
|
|
|
|
if !inpututil.IsKeyJustPressed(ebiten.KeyP) {
|
|
return
|
|
}
|
|
sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, p.seBytes)
|
|
sePlayer.Play()
|
|
}
|
|
|
|
func (p *Player) updateVolumeIfNeeded() {
|
|
if ebiten.IsKeyPressed(ebiten.KeyZ) {
|
|
p.volume128--
|
|
}
|
|
if ebiten.IsKeyPressed(ebiten.KeyX) {
|
|
p.volume128++
|
|
}
|
|
if p.volume128 < 0 {
|
|
p.volume128 = 0
|
|
}
|
|
if 128 < p.volume128 {
|
|
p.volume128 = 128
|
|
}
|
|
p.audioPlayer.SetVolume(float64(p.volume128) / 128)
|
|
}
|
|
|
|
func (p *Player) switchPlayStateIfNeeded() {
|
|
if !inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
|
return
|
|
}
|
|
if p.audioPlayer.IsPlaying() {
|
|
p.audioPlayer.Pause()
|
|
return
|
|
}
|
|
p.audioPlayer.Play()
|
|
}
|
|
|
|
func (p *Player) seekBarIfNeeded() {
|
|
if !inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
|
return
|
|
}
|
|
|
|
// Calculate the next seeking position from the current cursor position.
|
|
x, y := ebiten.CursorPosition()
|
|
bx, by, bw, bh := playerBarRect()
|
|
const padding = 4
|
|
if y < by-padding || by+bh+padding <= y {
|
|
return
|
|
}
|
|
if x < bx || bx+bw <= x {
|
|
return
|
|
}
|
|
pos := time.Duration(x-bx) * p.total / time.Duration(bw)
|
|
p.current = pos
|
|
p.audioPlayer.Seek(pos)
|
|
}
|
|
|
|
func (p *Player) draw(screen *ebiten.Image) {
|
|
// Draw the bar.
|
|
x, y, w, h := playerBarRect()
|
|
ebitenutil.DrawRect(screen, float64(x), float64(y), float64(w), float64(h), playerBarColor)
|
|
|
|
// Draw the cursor on the bar.
|
|
c := p.current
|
|
cw, ch := 4, 10
|
|
cx := int(time.Duration(w)*c/p.total) + x - cw/2
|
|
cy := y - (ch-h)/2
|
|
ebitenutil.DrawRect(screen, float64(cx), float64(cy), float64(cw), float64(ch), playerCurrentColor)
|
|
|
|
// Compose the curren time text.
|
|
m := (c / time.Minute) % 100
|
|
s := (c / time.Second) % 60
|
|
currentTimeStr := fmt.Sprintf("%02d:%02d", m, s)
|
|
|
|
// Draw the debug message.
|
|
msg := fmt.Sprintf(`TPS: %0.2f
|
|
Press S to toggle Play/Pause
|
|
Press P to play SE
|
|
Press Z or X to change volume of the music
|
|
Press U to switch the runnable-on-unfocused state
|
|
Press A to switch Ogg and MP3
|
|
Current Time: %s
|
|
Current Volume: %d/128
|
|
Type: %s`, ebiten.CurrentTPS(), currentTimeStr, int(p.audioPlayer.Volume()*128), p.musicType)
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
}
|
|
|
|
type Game struct {
|
|
musicPlayer *Player
|
|
musicPlayerCh chan *Player
|
|
errCh chan error
|
|
}
|
|
|
|
func NewGame() (*Game, error) {
|
|
audioContext, err := audio.NewContext(sampleRate)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
m, err := NewPlayer(audioContext, typeOgg)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &Game{
|
|
musicPlayer: m,
|
|
musicPlayerCh: make(chan *Player),
|
|
errCh: make(chan error),
|
|
}, nil
|
|
}
|
|
|
|
func (g *Game) Update(screen *ebiten.Image) error {
|
|
select {
|
|
case p := <-g.musicPlayerCh:
|
|
g.musicPlayer = p
|
|
case err := <-g.errCh:
|
|
return err
|
|
default:
|
|
}
|
|
|
|
if g.musicPlayer != nil && inpututil.IsKeyJustPressed(ebiten.KeyA) {
|
|
var t musicType
|
|
switch g.musicPlayer.musicType {
|
|
case typeOgg:
|
|
t = typeMP3
|
|
case typeMP3:
|
|
t = typeOgg
|
|
default:
|
|
panic("not reached")
|
|
}
|
|
|
|
g.musicPlayer.Close()
|
|
g.musicPlayer = nil
|
|
|
|
go func() {
|
|
p, err := NewPlayer(audio.CurrentContext(), t)
|
|
if err != nil {
|
|
g.errCh <- err
|
|
return
|
|
}
|
|
g.musicPlayerCh <- p
|
|
}()
|
|
}
|
|
|
|
if g.musicPlayer != nil {
|
|
if err := g.musicPlayer.update(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
if g.musicPlayer != nil {
|
|
g.musicPlayer.draw(screen)
|
|
}
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
|
ebiten.SetWindowTitle("Audio (Ebiten Demo)")
|
|
g, err := NewGame()
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
if err := ebiten.RunGame(g); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|