Ebitengine - A dead simple 2D game engine for Go
Go to file
Hajime Hoshi 59431e1cad graphicsdriver/opengl: Leave comments why we don't use PBO on Android
Unfotunately, PBO might slow Android applications expecially when
coming back from context lost. Ebiten sends a lot of draw calls to
replace pixels in such case.

Until we find a good solution, let's not use PBO on Android.

Fixes #988
2020-01-19 17:02:34 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio audio: Remove duplicate check for io.Seeker (#1051) 2020-01-10 19:37:31 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: Cache sub images for debug print 2019-11-24 20:30:54 +09:00
event event: Add doc.go 2020-01-12 18:08:59 +09:00
examples docs: Use pkg.go.dev instead of godoc.org (Go files) 2020-01-19 04:52:12 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
mobile mobile: Remove game definition and use ebiten.Game 2020-01-13 17:04:06 +09:00
text Make go vet a little happier on macOS 2019-07-22 20:16:22 +09:00
vector vector: Rename functions 2019-12-30 16:14:49 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Use Go 1.14 for Wasm 2020-01-08 02:06:01 +09:00
AUTHORS Add hiroebe to AUTHORS 2020-01-06 19:44:06 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go graphics: Marks ColorM as non-comparable explicitly 2019-10-31 01:55:59 +09:00
CONTRIBUTING.md docs: Update CONTRIBUTING.md 2019-11-03 15:23:45 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix doc (#1046) 2020-01-06 19:43:29 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go event: Auto-generate event definitions (#935) 2019-09-12 11:32:20 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
go.sum graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go Revert "graphics: Avoid all copying pixels" 2019-11-16 02:04:46 +09:00
image.go graphicscommand: Return the error immediately (#1060) 2020-01-19 01:18:56 +09:00
imagedumper_desktop.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Rename GamepadGUID -> GamepadSDLID (#1049) 2020-01-11 15:50:37 +09:00
keys.go input: driver.Key now distinguishes left/right modifier keys 2019-09-01 23:49:00 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Use pkg.go.dev instead of godoc.org 2020-01-19 04:47:48 +09:00
run.go ui: Add IsForeground API to glfw driver (#1058) 2020-01-16 10:47:23 +09:00
uicontext.go graphicscommand: Return the error immediately (#1060) 2020-01-19 01:18:56 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go driver: Add interface Window 2019-12-25 00:24:21 +09:00

Ebiten

Build Status Go Report Card

A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

Overview

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.