ebiten/internal/clock
Hajime Hoshi 5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
..
clock.go audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
now_js.go clock: Use gopherwasm 2018-05-25 01:14:31 +09:00
now_notjs.go clock: Move now() from loop to clock 2017-08-06 02:12:23 +09:00