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5976e4bbbc
Before this change, the audio is suspended when the game stops for 1/12[s]. However, as game often stops for more than 1/12[s] especially on mobiles, this implemntation caused some audio glitches. This change fixes this problem by re-implementing suspending/ resumeing audio by detecting the window is active/focused or not. |
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.. | ||
affine | ||
clock | ||
devicescale | ||
graphics | ||
graphicsutil | ||
hooks | ||
input | ||
jni | ||
math | ||
opengl | ||
packing | ||
png | ||
restorable | ||
shareable | ||
testflock | ||
ui | ||
web | ||
license.go |