ebiten/internal
Hajime Hoshi 5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
..
affine affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
clock audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
devicescale devicescale: Use gopherwasm 2018-05-25 02:00:41 +09:00
graphics graphics: Allow a little margin for edge pixels 2018-05-13 23:00:06 +09:00
graphicsutil graphicsutil: Avoid duplicated copying 2018-03-09 01:00:23 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
input input: Add Pause and Print Screen buttons (#555) 2018-04-21 09:36:28 -07:00
jni ui: Don't panic at DeviceScaleFactor in init 2018-05-05 01:28:29 +09:00
math graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
opengl opengl: Remove unneeded casts 2018-05-23 01:29:16 +09:00
packing Revert "Revert "shareable: Avoid unneeded extending images"" 2018-03-20 02:15:49 +09:00
png Add periods after 'DO NOT EDIT' 2018-04-28 03:37:19 +09:00
restorable restorable: Fix comments 2018-04-29 13:49:33 +09:00
shareable Remove internal/sync 2018-05-09 23:41:08 +09:00
testflock testflock: Use just sync.Mutex on browsers (#615) 2018-05-19 21:10:34 +09:00
ui audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
web web: Use gopherwasm 2018-05-25 01:59:50 +09:00
license.go internal: Fix LicenseComment not to use LICENSE file 2016-10-21 00:30:51 +09:00