ebiten/internal
2023-07-24 02:06:54 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
buffered all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
builtinshader all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00
cglfw ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: bug fix: do not call GetRawInputDeviceList with the count 0 2023-07-08 19:18:05 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
goglfw ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
graphics internal/graphics: use pixels for offsets 2023-04-26 00:38:23 +09:00
graphicscommand all: unnecessary use of fmt.Sprintf (#2691) 2023-07-05 16:36:29 +09:00
graphicsdriver examples/life, internal/graphicsdriver/opengl/gl: format copyright texts 2023-07-08 02:50:54 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
packing internal/packing: refactoring: use image.Rectangle 2023-04-27 23:45:57 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: output a better error message when failing to compile a Go program 2023-04-01 04:01:39 +09:00
restorable internal/restorable: refactoring 2023-05-26 01:44:13 +09:00
shader internal/shader: refactoring 2023-07-24 02:06:54 +09:00
shaderir internal/shader: refactoring 2023-07-24 02:06:54 +09:00
testing all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: rename a file 2023-07-23 02:29:57 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
winver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00