ebiten/internal/uidriver/glfw
divVerent 5bc7b93e6f
Move VideoModeScaleAt into internal/uidriver/glfw. (#1812)
It's only used by GLFW, and has been in devicescale only to ease migration
to separate video mode vs content scaling.

Updates #1774
2021-09-15 12:47:04 +09:00
..
graphics_darwin.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics_opengl.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go Split the concept of device scale and screen scale (#1811) 2021-09-15 01:03:04 +09:00
keys.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
run_notsinglethread.go internal/uidriver/glfw: Bug fix: do not execute loop function if init failed (#1689) 2021-06-29 23:51:25 +09:00
run_singlethread.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_darwin.go Move VideoModeScaleAt into internal/uidriver/glfw. (#1812) 2021-09-15 12:47:04 +09:00
ui_unix.go Move VideoModeScaleAt into internal/uidriver/glfw. (#1812) 2021-09-15 12:47:04 +09:00
ui_windows.go Move VideoModeScaleAt into internal/uidriver/glfw. (#1812) 2021-09-15 12:47:04 +09:00
ui.go Move VideoModeScaleAt into internal/uidriver/glfw. (#1812) 2021-09-15 12:47:04 +09:00
window.go ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled 2021-06-14 02:29:11 +09:00