ebiten/audio
Hajime Hoshi 17869143c0 audio/internal/readerdriver: Do mixing on Ebiten side
Creating a new AudioQueue is more expensive than expected, and
this caused a little blocking the game when playing a lot of SEs.

Closes #1702
Updates #1680
2021-07-08 23:11:05 +09:00
..
internal audio/internal/readerdriver: Do mixing on Ebiten side 2021-07-08 23:11:05 +09:00
mp3 audio/mp3: Accept io.Reader instead of io.ReadSeeker 2021-04-24 16:39:49 +09:00
vorbis audio/vorbis: Catch the Seek error 2021-05-03 23:11:14 +09:00
wav audio/wav: Accept io.Reader instead of io.ReadSeeker 2021-04-24 16:35:28 +09:00
audio_test.go audio: Bug fix: Test failures on browsers 2021-03-22 03:50:05 +09:00
audio.go audio/internal/readerdriver: Enable to return error at Suspend/Resume 2021-05-04 23:18:16 +09:00
buffersize_js.go audio: Use the larget buffer size for go2cpp 2021-01-05 16:07:36 +09:00
buffersize_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
buffersize_notmobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
export_test.go audio: Bug fix: Compile error for tests 2021-05-10 04:03:58 +09:00
loop_test.go audio: Bug fix: NewInfiniteLoop(WithIntro) should work with incomplete values 2021-02-22 02:15:45 +09:00
loop.go audio: Bug fix: NewInfiniteLoop(WithIntro) should work with incomplete values 2021-02-22 02:15:45 +09:00
otodriver.go audio: Refactoring 2021-01-07 02:14:42 +09:00
readerplayer.go audio/internal/readerdriver: Change the returning type of UnplayedBufferSize int64 -> int 2021-05-10 03:22:19 +09:00
writerplayer.go audio: Bug fix: Deadlock at acquiring the semaphore 2021-01-23 23:07:19 +09:00