ebiten/internal/devicescale
divVerent 60df512352
Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800)
This should fix fullscreen mode on Linux/X11 systems in general,
while not affecting other systems.

Note that this deletes a bunch of OS X specific and Windows specific code,
as GLFW already provides this functionality.

This change is not expected to cause regressions, however,
the current behavior is still wrong and leads to wrong/unintended window sizes.
To be fixed in further PRs.

Updates #1774
2021-09-14 12:35:02 +09:00
..
devicescale.go Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800) 2021-09-14 12:35:02 +09:00
impl_android.go internal/devicescale: Remove a Unicode space 2021-03-28 23:39:06 +09:00
impl_desktop.go Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800) 2021-09-14 12:35:02 +09:00
impl_ios.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
impl_js.go devicescale: Use devicePixelRatio property for go2cpp 2020-12-20 00:45:13 +09:00
impl_notx.go Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800) 2021-09-14 12:35:02 +09:00
impl_x.go Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800) 2021-09-14 12:35:02 +09:00