ebiten/internal/devicescale/impl_desktop.go
divVerent 60df512352
Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800)
This should fix fullscreen mode on Linux/X11 systems in general,
while not affecting other systems.

Note that this deletes a bunch of OS X specific and Windows specific code,
as GLFW already provides this functionality.

This change is not expected to cause regressions, however,
the current behavior is still wrong and leads to wrong/unintended window sizes.
To be fixed in further PRs.

Updates #1774
2021-09-14 12:35:02 +09:00

36 lines
1.0 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js
// +build !android,!ios,!js
package devicescale
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func monitorAt(x, y int) *glfw.Monitor {
// Note: this assumes that x, y are exact monitor origins.
// If they're not, this arbitrarily returns the first monitor.
monitors := glfw.GetMonitors()
for _, mon := range monitors {
mx, my := mon.GetPos()
if x == mx && y == my {
return mon
}
}
return monitors[0]
}