ebiten/internal/uidriver
divVerent 60df512352
Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800)
This should fix fullscreen mode on Linux/X11 systems in general,
while not affecting other systems.

Note that this deletes a bunch of OS X specific and Windows specific code,
as GLFW already provides this functionality.

This change is not expected to cause regressions, however,
the current behavior is still wrong and leads to wrong/unintended window sizes.
To be fixed in further PRs.

Updates #1774
2021-09-14 12:35:02 +09:00
..
glfw Switch out the devicescale implementation by one that relies on glfw/xrandr. (#1800) 2021-09-14 12:35:02 +09:00
js internal/uidriver: Fix comments 2021-09-13 21:53:02 +09:00
mobile ebiten: Add StandardGamepadButtonValue 2021-09-12 21:00:48 +09:00