..
array2.expected.metal
shader: Add Metal tests
2020-09-10 01:19:02 +09:00
array2.expected.vs
shaderir/glsl: Bug fix: Calculate local variable indices correctly
2020-09-08 00:19:07 +09:00
array2.go
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
array.expected.vs
shaderir/glsl: Bug fix: Copying an array did not work on GLSL
2020-08-09 22:18:58 +09:00
array.go
shaderir: Add indexing
2020-07-29 23:49:57 +09:00
assign_multiple2.expected.vs
internal/shader: Add more tests and improve the comment
2021-04-09 01:25:37 +09:00
assign_multiple2.go
internal/shader: Add more tests and improve the comment
2021-04-09 01:25:37 +09:00
assign_multiple.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
assign_multiple.go
shader: Add more tests
2020-06-11 23:26:32 +09:00
assign.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
assign.go
shader: Add more tests
2020-06-11 23:26:32 +09:00
atan.expected.metal
shaderir: Bug fix: Implement atan2 for Metal correctly
2020-09-22 04:29:34 +09:00
atan.expected.vs
shaderir: Bug fix: Implement atan2 for Metal correctly
2020-09-22 04:29:34 +09:00
atan.go
shaderir: Bug fix: Implement atan2 for Metal correctly
2020-09-22 04:29:34 +09:00
blank.expected.vs
shader: Bug fix: Ignore blank identifiers for the duplication check
2020-09-03 03:03:06 +09:00
blank.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
blocks2.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
blocks2.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
blocks3.expected.vs
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
blocks3.go
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
blocks.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
blocks.go
bool.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
bool.go
shader: Bug fix: Comparison with constants didn't work
2020-07-05 17:33:10 +09:00
call_multiple_nested.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
call_multiple_nested.go
call_multiple.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
call_multiple.go
call.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
call.go
const2.expected.vs
internal/shader: Implement basic constants
2021-04-09 00:00:49 +09:00
const2.go
internal/shader: Implement basic constants
2021-04-09 00:00:49 +09:00
const3.expected.vs
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
2021-04-09 01:18:38 +09:00
const3.go
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
2021-04-09 01:18:38 +09:00
const.expected.vs
internal/shader: Implement basic constants
2021-04-09 00:00:49 +09:00
const.go
internal/shader: Implement basic constants
2021-04-09 00:00:49 +09:00
define2.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
define2.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
define_multiple.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
define_multiple.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
define_type.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
define_type.go
shader: Add more tests
2020-06-11 23:26:32 +09:00
define.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
define.go
for2.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
for2.go
shader: Add break/continue
2020-07-13 02:59:11 +09:00
for3.expected.vs
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
for3.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
for4.expected.vs
shader: Add more tests using a for-loop
2020-08-10 01:14:42 +09:00
for4.go
shader: Add more tests using a for-loop
2020-08-10 01:14:42 +09:00
for5.expected.fs
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
2020-08-10 02:29:49 +09:00
for5.expected.vs
shader: Bug fix: Wrong local variable index in a block in an entry point
2020-08-10 02:22:09 +09:00
for5.go
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
2020-08-10 02:29:49 +09:00
for.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
for.go
shader: Check unused local variables
2020-09-13 22:36:41 +09:00
func_body.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
func_body.go
func_multiple.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
func_multiple.go
func.expected.vs
shader: Check the existence of 'return'
2020-09-06 22:33:27 +09:00
func.go
shader: Check the existence of 'return'
2020-09-06 22:33:27 +09:00
if_else.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
if_else.go
shader: Add 'if'
2020-07-05 02:33:49 +09:00
if_init.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
if_init.go
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
if.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
if.go
shader: Add 'if'
2020-07-05 02:33:49 +09:00
inc.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
inc.go
shader: Implement operators ++ and --
2020-07-12 23:07:30 +09:00
issue1236.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
issue1236.go
shader: Bug fix: correct type deduction from 'mat2*vec2'
2020-07-04 20:08:01 +09:00
issue1238.expected.fs
shaderir: Bug fix: Early-returns in the entry points didn't work
2020-07-05 17:57:57 +09:00
issue1238.expected.vs
shaderir: Bug fix: Early-returns in the entry points didn't work
2020-07-05 17:57:57 +09:00
issue1238.go
shaderir: Bug fix: Early-returns in the entry points didn't work
2020-07-05 17:57:57 +09:00
issue1245.expected.fs
shaderir: Adopt the precision 10 for float literals
2020-08-13 00:01:16 +09:00
issue1245.expected.vs
shaderir: Adopt the precision 10 for float literals
2020-08-13 00:01:16 +09:00
issue1245.go
shader: Bug fix: Use integer literals in the integer context
2020-08-12 13:47:22 +09:00
issue1248.expected.vs
shader: Implement swapping variables
2020-08-16 18:40:45 +09:00
issue1248.go
shader: Implement swapping variables
2020-08-16 18:40:45 +09:00
issue1298.expected.vs
shader: Bug fix: Wrong type deduction with int(x)
2020-08-12 12:16:22 +09:00
issue1298.go
shader: Bug fix: Wrong type deduction with int(x)
2020-08-12 12:16:22 +09:00
issue1299.expected.vs
shader: Bug fix: Use integer literals in the integer context
2020-08-12 13:47:22 +09:00
issue1299.go
shader: Bug fix: Use integer literals in the integer context
2020-08-12 13:47:22 +09:00
issue1701.expected.fs
internal/shaderir/glsl: Bug fix: Remove uncalled functions
2021-07-09 20:22:40 +09:00
issue1701.expected.vs
internal/shaderir/glsl: Bug fix: Remove uncalled functions
2021-07-09 20:22:40 +09:00
issue1701.go
internal/shaderir/glsl: Bug fix: Remove uncalled functions
2021-07-09 20:22:40 +09:00
len.expected.vs
shader: Implement cap function
2020-10-17 23:36:09 +09:00
len.go
shader: Implement cap function
2020-10-17 23:36:09 +09:00
number_binary.expected.vs
shaderir: Adopt the precision 10 for float literals
2020-08-13 00:01:16 +09:00
number_binary.go
shader: Parse number literals in binary expressions correctly
2020-06-21 21:32:40 +09:00
number_unary.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
number_unary.go
shader: Parse number literals in unary expressions correctly
2020-06-21 21:47:27 +09:00
number.expected.vs
shader: Bug fix: Treat number literals in function calls correctly
2020-09-03 02:45:22 +09:00
number.go
shader: Bug fix: Treat number literals in function calls correctly
2020-09-03 02:45:22 +09:00
out2.expected.vs
shader: Bug fix: Treat multiple-context at return correctly
2020-09-12 17:44:04 +09:00
out2.go
shader: Bug fix: Treat multiple-context at return correctly
2020-09-12 17:44:04 +09:00
out.expected.metal
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
out.expected.vs
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
out.go
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
return.expected.vs
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
return.go
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
uniforms.expected.vs
uniforms.go
var2.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
var2.go
var_multiple.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
var_multiple.go
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
var.expected.vs
shaderir: Bug fix: Function prototypes were required for GLSL
2020-07-28 00:04:03 +09:00
var.go
vertex_fragment.expected.fs
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
vertex_fragment.expected.metal
shader: Add Metal tests
2020-09-10 01:19:02 +09:00
vertex_fragment.expected.vs
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
vertex_fragment.go
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
vertex.expected.fs
vertex.expected.metal
shader: Add Metal tests
2020-09-10 01:19:02 +09:00
vertex.expected.vs
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
vertex.go