Ebitengine - A dead simple 2D game engine for Go
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2017-06-30 10:48:18 +09:00
_docs doc: Add example 2048 2017-06-25 00:48:11 +09:00
audio audio: Bug fix: Write can block and needs to be called asynchronously (#373) 2017-06-29 03:36:19 +09:00
docs doc: Add example 2048 2017-06-25 00:48:11 +09:00
ebitenutil ebitenutil: Remove debugPrintImageParts 2017-05-28 03:15:55 +09:00
examples ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
internal ui: Bug fix: original positions must not be updated during fullscreen mode (#376) 2017-06-30 10:48:18 +09:00
mobile mobile: Throw error when update is called without starting (#311) 2017-06-04 22:37:43 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
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.travis.yml Update Go version in .travis.yml (#325) 2017-02-18 22:29:58 +09:00
AUTHORS Fix AUTHORS 2017-02-08 02:58:28 +09:00
colorm_test.go graphics: Fix tests 2017-05-27 17:25:47 +09:00
colorm.go affine: Add Reset function 2017-05-28 00:49:44 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go input: Extend number of gamepad buttons from 16 to 32 (for PS4) 2017-02-25 22:49:17 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Add FreeBSD support (#352) 2017-05-11 19:09:13 +09:00
geom_test.go affine: Add ConcatSelf tests 2017-05-25 22:14:54 +09:00
geom.go affine: Add Reset function 2017-05-28 00:49:44 +09:00
graphics.go doc: Fix comments 2017-05-03 01:08:27 +09:00
graphicscontext_js.go opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
graphicscontext_notjs.go opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
graphicscontext.go ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
image_test.go graphics: Use SourceRect at image_test.go 2017-05-30 01:01:19 +09:00
image.go ui: Bug fix: fullscreen scale calculation was wrong (#267) 2017-06-30 02:08:12 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go input: Add comments (#287) 2016-10-29 18:17:25 +09:00
keys.go ui: Add keys (#339) 2017-04-14 03:09:00 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Update (Ebiten now supports MP3) 2017-06-19 01:17:12 +09:00
run.go ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
version.txt doc: Update version to 1.6.0-alpha 2017-06-09 11:41:51 +09:00
vertices.go graphics: Add vertices backend 2017-05-28 00:49:44 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A simple 2D game library in Go

Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM)

Web Site

https://hajimehoshi.github.io/ebiten/

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.