ebiten/internal
2023-01-03 20:29:05 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: renmae functions 2023-01-02 20:18:05 +09:00
buffered ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa internal/ui: bug fix: FPS drop on fullscreen on macOS 13 2022-12-16 02:59:06 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale internal/glfw: do not panic for an error at Monitor.GetContentScale 2022-12-08 13:39:19 +09:00
gamepad internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
gamepaddb internal/gamepaddb: update gamepad db 2022-12-12 02:50:58 +09:00
glfw ebiten: add KeyName for desktops and browsers 2022-12-25 03:37:29 +09:00
glfwwin internal/ui: bug fix: ignore ERROR_BUSY when deleting a GL context 2023-01-02 15:05:16 +09:00
graphics Revert "internal/shaderir: refactoring: remove Program.TextureNum" 2022-12-24 15:53:16 +09:00
graphicscommand internal/graphicscommand: rename SetRenderingThread -> SetRenderThread 2022-12-30 13:51:32 +09:00
graphicsdriver internal/graphicsdriver/opengl: record last uniform variables and reset them before swapping buffers 2023-01-03 03:13:46 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing internal/atlas: ensure the given sizes must be power of 2 2023-01-02 19:17:27 +09:00
png all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
processtest all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
restorable internal/restorable: bug fix: concurrent map write 2022-12-24 03:14:04 +09:00
shader internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00
shaderir internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:29:05 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00