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affine
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internal/affine: further optimization to avoid heap allocation
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2022-06-04 15:13:30 +09:00 |
atlas
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internal/atlas: add a test to modify pixels after ReplacePixels call
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2022-06-11 23:44:29 +09:00 |
buffered
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internal/atlas: refactoring: remove SetVolatile and SetIsolate
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2022-06-08 01:08:00 +09:00 |
cbackend
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clock
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internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS
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2022-04-14 00:57:47 +09:00 |
debug
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devicescale
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internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
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2022-04-03 19:32:01 +09:00 |
gamepad
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internal/gamepad: bug fix: wrong offset especially on 32bit Linux
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2022-06-05 12:48:47 +09:00 |
gamepaddb
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internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
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2022-04-19 23:36:02 +09:00 |
glfw
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rename Ebiten -> Ebitengine
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2022-05-25 22:48:19 +09:00 |
glfwwin
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Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
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2022-06-03 13:59:16 +09:00 |
graphics
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internal/graphics: refactoring
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2022-04-05 11:12:25 +09:00 |
graphicscommand
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internal/graphicscommand: add 'screen' info to (*newImageCommand).String()
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2022-06-06 11:13:04 +09:00 |
graphicsdriver
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internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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2022-06-13 22:35:58 +09:00 |
hooks
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jsutil
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microsoftgdk
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internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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2022-06-13 22:35:58 +09:00 |
mipmap
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internal/atlas: refactoring: remove SetVolatile and SetIsolate
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2022-06-08 01:08:00 +09:00 |
packing
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png
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internal/png: clean up files before generating
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2022-04-06 11:48:46 +09:00 |
processtest
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internal/atlas: bug fix: use the global lock for shaders
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2022-06-08 10:00:31 +09:00 |
restorable
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internal/atlas: always use DrawTriangles at putOnAtlas
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2022-06-10 02:58:04 +09:00 |
shader
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
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2022-05-28 23:57:59 +09:00 |
shaderir
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
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2022-05-28 23:57:59 +09:00 |
testing
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ebiten: compile shaders at NewShader
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2022-04-04 02:52:57 +09:00 |
thread
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ui
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internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
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2022-06-13 12:28:20 +09:00 |
vibrate
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