mirror of
https://github.com/hajimehoshi/ebiten.git
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77 lines
2.4 KiB
C
77 lines
2.4 KiB
C
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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#ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
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#define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct ebitengine_Error {
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const char *Message;
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int Code;
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} ebitengine_Error;
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static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
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return err->Message == NULL && err->Code == 0;
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}
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typedef struct ebitengine_DstRegion {
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int MinX;
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int MinY;
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int MaxX;
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int MaxY;
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int IndexCount;
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} ebitengine_DstRegion;
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typedef struct ebitengine_Blend {
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uint8_t BlendFactorSourceRGB;
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uint8_t BlendFactorSourceAlpha;
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uint8_t BlendFactorDestinationRGB;
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uint8_t BlendFactorDestinationAlpha;
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uint8_t BlendOperationRGB;
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uint8_t BlendOperationAlpha;
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} ebitengine_Blend;
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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int height);
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void ebitengine_DisposeImage(int id);
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void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
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int indexCount);
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ebitengine_Error
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ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
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ebitengine_DstRegion *dstRegions, int dstRegionCount,
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int indexOffset, ebitengine_Blend blend,
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uint32_t *uniforms, int uniformCount, int fillRule);
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ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
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void ebitengine_DisposeShader(int id);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
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