.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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internal/atlas: renmae functions
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2023-01-02 20:18:05 +09:00 |
buffered
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ebiten: performance improvement by reducing allocations of []float32
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2022-12-03 21:53:56 +09:00 |
builtinshader
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internal/builtinshader: fix comments
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2022-10-10 13:14:37 +09:00 |
clock
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all: update URLs in comments
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2022-11-21 01:46:50 +09:00 |
cocoa
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internal/ui: bug fix: FPS drop on fullscreen on macOS 13
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2022-12-16 02:59:06 +09:00 |
debug
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
devicescale
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internal/glfw: do not panic for an error at Monitor.GetContentScale
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2022-12-08 13:39:19 +09:00 |
gamepad
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
gamepaddb
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internal/gamepaddb: update gamepad db
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2022-12-12 02:50:58 +09:00 |
glfw
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ebiten: add KeyName for desktops and browsers
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2022-12-25 03:37:29 +09:00 |
glfwwin
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internal/ui: bug fix: ignore ERROR_BUSY when deleting a GL context
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2023-01-02 15:05:16 +09:00 |
graphics
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Revert "internal/shaderir: refactoring: remove Program.TextureNum"
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2022-12-24 15:53:16 +09:00 |
graphicscommand
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internal/graphicscommand: rename SetRenderingThread -> SetRenderThread
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2022-12-30 13:51:32 +09:00 |
graphicsdriver
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internal/graphicsdriver/opengl: record last uniform variables and reset them before swapping buffers
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2023-01-03 03:13:46 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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all: allow integer uniform variables for Kage shaders
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2022-11-13 01:49:24 +09:00 |
microsoftgdk
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internal/microsoftgdk: improve forward compatibility
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2022-12-25 22:00:22 +09:00 |
mipmap
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internal/graphics: use flatten []float32 slice instead of [][]float32
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2022-12-03 20:23:58 +09:00 |
packing
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internal/atlas: ensure the given sizes must be power of 2
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2023-01-02 19:17:27 +09:00 |
png
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
processtest
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
restorable
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internal/restorable: bug fix: concurrent map write
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2022-12-24 03:14:04 +09:00 |
shader
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internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
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2022-12-24 17:44:54 +09:00 |
shaderir
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internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
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2022-12-24 17:44:54 +09:00 |
testing
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internal/testing: add the default exit code 1
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2022-10-02 18:16:16 +09:00 |
thread
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
ui
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internal/ui: refactoring
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2023-01-03 21:17:47 +09:00 |
vibrate
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |