Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 6a8abac194 audio/interna/readerdriver: Bug fix: Potential issue when all the players were gone
When all the players were gone, the waveOut is closed once. From
this state, playing an audio again might take long.

This change fixes the issue by not closing the waveOut even when
all the players are gone.

This change also changes the returning value of read when the
player doesn't play.
2021-05-28 16:09:43 +09:00
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.github Update Go versions for tests 2021-05-07 03:34:56 +09:00
audio audio/interna/readerdriver: Bug fix: Potential issue when all the players were gone 2021-05-28 16:09:43 +09:00
cmd/ebitenmobile internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
docs
ebitenutil ebitenutil: Update the doc 2021-05-25 21:28:00 +09:00
examples examples/resources: Unify jab.wav to 48000 Hz 2021-05-25 22:32:50 +09:00
inpututil inpututil: Add PressedKeys 2021-04-07 01:50:39 +09:00
internal internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
mobile internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
nintendoswitch
text text: Add explanation about cache limit 2021-04-27 02:36:33 +09:00
vector
.gitattributes audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS
CODE_OF_CONDUCT.md
colorm_test.go
colorm.go
CONTRIBUTING.md
cursor.go internal/uidriver/glfw: Native macOS implementation for setting cursor shape (#1624) 2021-05-02 14:50:50 +09:00
debug_ebitendebug.go
debug_notebitendebug.go
doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go
gamepad.go
generate.go
genevents.go
genkeys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
geom_test.go
geom.go
go.mod Update dependencies 2021-04-17 20:30:10 +09:00
go.sum Update dependencies 2021-04-17 20:30:10 +09:00
goversion.go
graphics.go
image_test.go
image.go ebiten: Update the comments of (*Image).SubImage 2021-05-13 21:23:17 +09:00
imagedumper_desktop.go
imagedumper_notdesktop.go
imagetobytes_test.go
imagetobytes.go
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
LICENSE
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md Update README 2021-05-27 10:47:31 +09:00
run.go internal/uidriver/js: Implement {Set,}Fullscreen for browsers (#1623) 2021-04-27 23:58:32 +09:00
shader_test.go internal/shader: Bug fix: Error on duplicated const/var names 2021-04-09 00:12:17 +09:00
shader.go
uicontext.go Revert "ebiten: Do not skip Draw when vsync is disabled" 2021-04-19 11:34:59 +09:00
uidriver_glfw.go
uidriver_js.go
uidriver_mobile.go
window.go Fix misspellings 2021-04-21 22:50:00 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.