Ebitengine - A dead simple 2D game engine for Go
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2016-03-24 23:51:20 +09:00
_docs doc: Use a new template feature 2016-02-28 14:23:46 +09:00
ebitenutil Add FPS const 2016-03-13 04:57:31 +09:00
examples examples/windowsize: Bug fix: screen size must be positive 2016-03-23 00:45:58 +09:00
exp audio/vorbis: Enable to decode parallelly in JavaScript 2016-03-20 04:33:59 +09:00
internal input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
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.travis.yml Update .travis.yml to use Go1.6 2016-02-21 05:14:48 +09:00
affine.go Make the elements of matrices optional 2014-12-26 11:22:36 +09:00
colorm_test.go image: Deprecate ScaleColor and TranslateColor 2016-02-06 21:49:11 +09:00
colorm.go colorm: Add ColorM.ChangeHSV and an example 2016-03-04 01:35:03 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go Add Gamepad API 2015-01-12 02:29:56 +09:00
generate.go Add genkey.go 2015-01-07 03:05:59 +09:00
genkeys.go Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
geom_test.go image: Deprecate ScaleGeo, TranslateGeo and RotateGeo 2016-02-06 23:44:07 +09:00
geom.go Add comments 2016-02-15 23:08:10 +09:00
graphics.go graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
graphicscontext.go graphics: Clear the default render target just after initializing 2016-03-21 23:24:30 +09:00
image_test.go graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
image.go graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
imageparts.go graphics: Add uv (optimization) 2016-03-18 02:41:00 +09:00
init.go Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
input.go input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
keys.go go generate 2016-02-11 03:53:36 +09:00
LICENSE Go back 2014: License year should be creation year 2016-02-07 17:36:32 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md Now Windows is officially supported\! 2016-02-26 03:57:36 +09:00
run.go ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
version.txt Update version to 1.3.0-alpha 2016-02-17 01:37:28 +09:00

Ebiten (海老天)

Build Status

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome, Firefox, Safari on desktops
    • Mac OS X
    • Linux
    • Windows
  • API Docs

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, Gamepad)
  • Audio (Very primitive API. experimental)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.