ebiten/exp/audio/internal/driver/driver_openal.go

166 lines
3.8 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js,!windows
package driver
import (
"fmt"
"io"
"runtime"
"github.com/timshannon/go-openal/openal"
)
// As x/mobile/exp/audio/al is broken on Mac OS X (https://github.com/golang/go/issues/15075),
// let's use timshannon/go-openal.
const (
maxBufferNum = 8
)
type Player struct {
alDevice *openal.Device
alSource openal.Source
alBuffers []openal.Buffer
source io.Reader
sampleRate int
isClosed bool
alFormat openal.Format
}
func alFormat(channelNum, bytesPerSample int) openal.Format {
switch {
case channelNum == 1 && bytesPerSample == 1:
return openal.FormatMono8
case channelNum == 1 && bytesPerSample == 2:
return openal.FormatMono16
case channelNum == 2 && bytesPerSample == 1:
return openal.FormatStereo8
case channelNum == 2 && bytesPerSample == 2:
return openal.FormatStereo16
}
panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample))
}
func NewPlayer(src io.Reader, sampleRate, channelNum, bytesPerSample int) (*Player, error) {
d := openal.OpenDevice("")
if err := openal.Err(); err != nil {
return nil, err
}
c := d.CreateContext()
if err := openal.Err(); err != nil {
return nil, err
}
c.Activate()
s := openal.NewSource()
if err := openal.Err(); err != nil {
return nil, err
}
p := &Player{
alDevice: d,
alSource: s,
alBuffers: []openal.Buffer{},
source: src,
sampleRate: sampleRate,
alFormat: alFormat(channelNum, bytesPerSample),
}
runtime.SetFinalizer(p, (*Player).Close)
bs := openal.NewBuffers(maxBufferNum)
emptyBytes := make([]byte, bufferSize)
for _, b := range bs {
// Note that the third argument of only the first buffer is used.
b.SetData(p.alFormat, emptyBytes, int32(p.sampleRate))
p.alSource.QueueBuffer(b)
}
p.alSource.Play()
return p, nil
}
const (
bufferSize = 1024
)
var (
tmpBuffer = make([]byte, bufferSize)
tmpAlBuffers = make([]openal.Buffer, maxBufferNum)
)
func (p *Player) Proceed() error {
if err := openal.Err(); err != nil {
return err
}
processedNum := p.alSource.BuffersProcessed()
if 0 < processedNum {
bufs := tmpAlBuffers[:processedNum]
p.alSource.UnqueueBuffers(bufs)
if err := openal.Err(); err != nil {
return err
}
p.alBuffers = append(p.alBuffers, bufs...)
}
if 0 < len(p.alBuffers) {
n, err := p.source.Read(tmpBuffer)
if 0 < n {
buf := p.alBuffers[0]
p.alBuffers = p.alBuffers[1:]
buf.SetData(p.alFormat, tmpBuffer[:n], int32(p.sampleRate))
p.alSource.QueueBuffer(buf)
if err := openal.Err(); err != nil {
return err
}
}
if err != nil {
return err
}
}
if p.alSource.State() == openal.Stopped || p.alSource.State() == openal.Initial {
p.alSource.Rewind()
p.alSource.Play()
if err := openal.Err(); err != nil {
return err
}
}
return nil
}
func (p *Player) Close() error {
if err := openal.Err(); err != nil {
return err
}
if p.isClosed {
return nil
}
var bs []openal.Buffer
p.alSource.Rewind()
p.alSource.Play()
if n := p.alSource.BuffersQueued(); 0 < n {
bs = make([]openal.Buffer, n)
p.alSource.UnqueueBuffers(bs)
p.alBuffers = append(p.alBuffers, bs...)
}
p.alDevice.CloseDevice()
p.isClosed = true
if err := openal.Err(); err != nil {
return err
}
runtime.SetFinalizer(p, nil)
return nil
}