Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 6f462e824f examples/audio: Use the same audio file for Ogg and MP3
This also changes the sample rate to 32000 for some special
environments.
2021-02-21 17:57:06 +09:00
.builds Update fedora image on sourcehut 2021-01-20 01:01:59 +09:00
.github Update Go to 1.16.0 for the tests 2021-02-17 14:57:14 +09:00
audio audio/internal/go2cpp: Avoid unnecessary allocations 2021-01-25 03:09:13 +09:00
cmd/ebitenmobile Revert "cmd/ebitenmobile: Use the better way to go-get dependencies" 2021-02-14 18:26:46 +09:00
docs
ebitenutil Remove internal/colormcache 2021-01-28 03:28:29 +09:00
examples examples/audio: Use the same audio file for Ogg and MP3 2021-02-21 17:57:06 +09:00
inpututil inpututil: Remove map/slice allocations in update 2021-01-31 04:22:50 +09:00
internal internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage 2021-02-14 21:27:30 +09:00
mobile ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
text internal/affine: Cache scaling ColorM for heuristic optimization 2021-01-28 02:23:22 +09:00
vector Cache SubImage for the empty images 2021-01-25 01:31:18 +09:00
.gitattributes
.gitignore
AUTHORS Add Kamil Chruściński to AUTHORS 2021-01-31 04:05:19 +09:00
CODE_OF_CONDUCT.md
colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
CONTRIBUTING.md Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
cursormode.go ebiten: Add an explicit type to CursorModeType consts for pkg.go.dev 2020-10-18 03:55:58 +09:00
debug_ebitendebug.go
debug_notebitendebug.go
doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go
gamepad.go Revert "driver: Increase gamepad buttons to 64" 2020-12-29 02:49:58 +09:00
generate.go
genevents.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
genkeys.go uidriver/js: Use js.Value as key strings 2020-12-16 12:53:33 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod cmd/ebitenmobile: Bug fix: Record go.sum correctly to build gomobile/gobind 2021-02-10 02:18:06 +09:00
go.sum cmd/ebitenmobile: Bug fix: Record go.sum correctly to build gomobile/gobind 2021-02-10 02:18:06 +09:00
goversion.go ebiten: Update comments 2020-11-21 01:20:22 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
image.go ebiten: Refactoring 2021-01-31 22:45:47 +09:00
imagedumper_desktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go uidriver: Copy the runes on the callee sides 2020-11-18 19:37:12 +09:00
keys.go ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
LICENSE
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md created hyperlink to LICENSE file in README.md (#1476) 2021-01-31 04:03:53 +09:00
run.go ebiten: Ensure that Layout is called before Update in the first frame 2020-12-20 21:10:47 +09:00
shader_test.go internal/shader: Make function duplications error 2021-02-07 22:24:23 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go Revert "ebiten: Skip calling Draw when the update count is 0" 2021-02-09 23:32:30 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go ebiten: Update comments 2020-10-05 02:00:50 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.