.. |
array2.expected.metal
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shader: Add Metal tests
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2020-09-10 01:19:02 +09:00 |
array2.expected.vs
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shaderir/glsl: Bug fix: Calculate local variable indices correctly
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2020-09-08 00:19:07 +09:00 |
array2.go
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shader: Reland: Bug fix: Checking unused variables defined with var
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2020-09-17 17:46:35 +09:00 |
array.expected.vs
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shaderir/glsl: Bug fix: Copying an array did not work on GLSL
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2020-08-09 22:18:58 +09:00 |
array.go
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shaderir: Add indexing
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2020-07-29 23:49:57 +09:00 |
assign_multiple2.expected.vs
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internal/shader: Add more tests and improve the comment
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2021-04-09 01:25:37 +09:00 |
assign_multiple2.go
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internal/shader: Add more tests and improve the comment
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2021-04-09 01:25:37 +09:00 |
assign_multiple.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
assign_multiple.go
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shader: Add more tests
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2020-06-11 23:26:32 +09:00 |
assign.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
assign.go
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shader: Add more tests
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2020-06-11 23:26:32 +09:00 |
atan.expected.metal
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shaderir: Bug fix: Implement atan2 for Metal correctly
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2020-09-22 04:29:34 +09:00 |
atan.expected.vs
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shaderir: Bug fix: Implement atan2 for Metal correctly
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2020-09-22 04:29:34 +09:00 |
atan.go
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shaderir: Bug fix: Implement atan2 for Metal correctly
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2020-09-22 04:29:34 +09:00 |
blank.expected.vs
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shader: Bug fix: Ignore blank identifiers for the duplication check
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2020-09-03 03:03:06 +09:00 |
blank.go
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shader: Check unused local variables
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2020-09-13 22:36:41 +09:00 |
blocks2.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
blocks2.go
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shader: Check unused local variables
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2020-09-13 22:36:41 +09:00 |
blocks3.expected.vs
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shader: Bug fix: Wrong local variable indices in blocks
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2020-08-10 01:09:02 +09:00 |
blocks3.go
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shader: Reland: Bug fix: Checking unused variables defined with var
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2020-09-17 17:46:35 +09:00 |
blocks.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
blocks.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
bool.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
bool.go
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shader: Bug fix: Comparison with constants didn't work
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2020-07-05 17:33:10 +09:00 |
call_multiple_nested.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
call_multiple_nested.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
call_multiple.expected.vs
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internal/shader: Check the number of arguments
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2021-11-14 17:34:06 +09:00 |
call_multiple.go
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internal/shader: Check the number of arguments
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2021-11-14 17:34:06 +09:00 |
call.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
call.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
const2.expected.vs
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internal/shader: Implement basic constants
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2021-04-09 00:00:49 +09:00 |
const2.go
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internal/shader: Implement basic constants
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2021-04-09 00:00:49 +09:00 |
const3.expected.vs
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internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
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2021-04-09 01:18:38 +09:00 |
const3.go
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internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
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2021-04-09 01:18:38 +09:00 |
const4.expected.vs
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internal/shader: Add more tests for const
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2021-11-14 17:06:54 +09:00 |
const4.go
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internal/shader: Add more tests for const
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2021-11-14 17:06:54 +09:00 |
const.expected.vs
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internal/shader: Implement basic constants
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2021-04-09 00:00:49 +09:00 |
const.go
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internal/shader: Implement basic constants
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2021-04-09 00:00:49 +09:00 |
define2.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
define2.go
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shader: Check unused local variables
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2020-09-13 22:36:41 +09:00 |
define_multiple.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
define_multiple.go
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shader: Check unused local variables
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2020-09-13 22:36:41 +09:00 |
define_type.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
define_type.go
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shader: Add more tests
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2020-06-11 23:26:32 +09:00 |
define.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
define.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
for2.expected.vs
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internal/shader: bug fix: check types correctly for assign operators
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2022-01-12 00:39:39 +09:00 |
for2.go
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internal/shader: bug fix: check types correctly for assign operators
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2022-01-12 00:39:39 +09:00 |
for3.expected.vs
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shader: Bug fix: Wrong local variable indices in blocks
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2020-08-10 01:09:02 +09:00 |
for3.go
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shader: Check unused local variables
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2020-09-13 22:36:41 +09:00 |
for4.expected.vs
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shader: Add more tests using a for-loop
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2020-08-10 01:14:42 +09:00 |
for4.go
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shader: Add more tests using a for-loop
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2020-08-10 01:14:42 +09:00 |
for5.expected.fs
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shader: Bug fix: Wrong local variable index in a block in the fragment entry point
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2020-08-10 02:29:49 +09:00 |
for5.expected.vs
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shader: Bug fix: Wrong local variable index in a block in an entry point
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2020-08-10 02:22:09 +09:00 |
for5.go
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shader: Bug fix: Wrong local variable index in a block in the fragment entry point
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2020-08-10 02:29:49 +09:00 |
for.expected.vs
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internal/shader: bug fix: check types correctly for assign operators
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2022-01-12 00:39:39 +09:00 |
for.go
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internal/shader: bug fix: check types correctly for assign operators
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2022-01-12 00:39:39 +09:00 |
func_body.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
func_body.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
func_multiple.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
func_multiple.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
func.expected.vs
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shader: Check the existence of 'return'
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2020-09-06 22:33:27 +09:00 |
func.go
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shader: Check the existence of 'return'
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2020-09-06 22:33:27 +09:00 |
if_else.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
if_else.go
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shader: Add 'if'
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2020-07-05 02:33:49 +09:00 |
if_init.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
if_init.go
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shader: Bug fix: Wrong out-params when returning is in a block
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2020-07-05 04:30:14 +09:00 |
if.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
if.go
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shader: Add 'if'
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2020-07-05 02:33:49 +09:00 |
inc.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
inc.go
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shader: Implement operators ++ and --
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2020-07-12 23:07:30 +09:00 |
issue1236.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
issue1236.go
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shader: Bug fix: correct type deduction from 'mat2*vec2'
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2020-07-04 20:08:01 +09:00 |
issue1238.expected.fs
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shaderir: Bug fix: Early-returns in the entry points didn't work
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2020-07-05 17:57:57 +09:00 |
issue1238.expected.vs
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shaderir: Bug fix: Early-returns in the entry points didn't work
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2020-07-05 17:57:57 +09:00 |
issue1238.go
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shaderir: Bug fix: Early-returns in the entry points didn't work
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2020-07-05 17:57:57 +09:00 |
issue1245.expected.fs
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shaderir: Adopt the precision 10 for float literals
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2020-08-13 00:01:16 +09:00 |
issue1245.expected.vs
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shaderir: Adopt the precision 10 for float literals
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2020-08-13 00:01:16 +09:00 |
issue1245.go
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shader: Bug fix: Use integer literals in the integer context
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2020-08-12 13:47:22 +09:00 |
issue1248.expected.vs
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shader: Implement swapping variables
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2020-08-16 18:40:45 +09:00 |
issue1248.go
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shader: Implement swapping variables
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2020-08-16 18:40:45 +09:00 |
issue1298.expected.vs
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shader: Bug fix: Wrong type deduction with int(x)
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2020-08-12 12:16:22 +09:00 |
issue1298.go
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shader: Bug fix: Wrong type deduction with int(x)
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2020-08-12 12:16:22 +09:00 |
issue1299.expected.vs
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shader: Bug fix: Use integer literals in the integer context
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2020-08-12 13:47:22 +09:00 |
issue1299.go
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shader: Bug fix: Use integer literals in the integer context
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2020-08-12 13:47:22 +09:00 |
issue1701.expected.fs
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internal/shaderir/glsl: Bug fix: Remove uncalled functions
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2021-07-09 20:22:40 +09:00 |
issue1701.expected.vs
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internal/shaderir/glsl: Bug fix: Remove uncalled functions
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2021-07-09 20:22:40 +09:00 |
issue1701.go
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internal/shaderir/glsl: Bug fix: Remove uncalled functions
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2021-07-09 20:22:40 +09:00 |
issue1874.expected.vs
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internal/shader: Bug fix: Treat a non-typed consntat argument as a float
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2021-11-14 15:47:59 +09:00 |
issue1874.go
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internal/shader: Bug fix: Treat a non-typed consntat argument as a float
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2021-11-14 15:47:59 +09:00 |
len.expected.vs
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shader: Implement cap function
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2020-10-17 23:36:09 +09:00 |
len.go
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shader: Implement cap function
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2020-10-17 23:36:09 +09:00 |
number_binary.expected.vs
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shaderir: Adopt the precision 10 for float literals
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2020-08-13 00:01:16 +09:00 |
number_binary.go
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shader: Parse number literals in binary expressions correctly
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2020-06-21 21:32:40 +09:00 |
number_unary.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
number_unary.go
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shader: Parse number literals in unary expressions correctly
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2020-06-21 21:47:27 +09:00 |
number.expected.vs
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internal/shader: bug fix: wrong test (int*float)
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2022-01-21 01:31:46 +09:00 |
number.go
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internal/shader: bug fix: wrong test (int*float)
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2022-01-21 01:31:46 +09:00 |
out2.expected.vs
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shader: Bug fix: Treat multiple-context at return correctly
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2020-09-12 17:44:04 +09:00 |
out2.go
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shader: Bug fix: Treat multiple-context at return correctly
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2020-09-12 17:44:04 +09:00 |
out.expected.metal
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
out.expected.vs
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
out.go
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
return.expected.vs
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
return.go
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
uniforms.expected.vs
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
uniforms.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
var2.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
var2.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
var_multiple.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
var_multiple.go
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shader: Refactoring: Remove detectType
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2020-06-20 17:20:44 +09:00 |
var.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL
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2020-07-28 00:04:03 +09:00 |
var.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
vertex_fragment.expected.fs
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shader: Refactoring: Remove detectType
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2020-06-20 17:20:44 +09:00 |
vertex_fragment.expected.metal
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shader: Add Metal tests
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2020-09-10 01:19:02 +09:00 |
vertex_fragment.expected.vs
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
vertex_fragment.go
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shader: Refactoring: Remove detectType
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2020-06-20 17:20:44 +09:00 |
vertex.expected.fs
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
vertex.expected.metal
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shader: Add Metal tests
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2020-09-10 01:19:02 +09:00 |
vertex.expected.vs
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shader: Initialize output parameters explicitly
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2020-09-12 00:35:14 +09:00 |
vertex.go
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |