ebiten/internal/ui/ui.go
2022-02-06 18:13:45 +09:00

61 lines
1.5 KiB
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// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"errors"
)
type Context interface {
UpdateFrame() error
ForceUpdateFrame() error
Layout(outsideWidth, outsideHeight float64)
// AdjustPosition can be called from a different goroutine from Update's or Layout's.
AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
}
// RegularTermination represents a regular termination.
// Run can return this error, and if this error is received,
// the game loop should be terminated as soon as possible.
var RegularTermination = errors.New("regular termination")
type FPSMode int
const (
FPSModeVsyncOn FPSMode = iota
FPSModeVsyncOffMaximum
FPSModeVsyncOffMinimum
)
type CursorMode int
const (
CursorModeVisible CursorMode = iota
CursorModeHidden
CursorModeCaptured
)
type CursorShape int
const (
CursorShapeDefault CursorShape = iota
CursorShapeText
CursorShapeCrosshair
CursorShapePointer
CursorShapeEWResize
CursorShapeNSResize
)