mirror of
https://github.com/hajimehoshi/ebiten.git
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49 lines
660 B
GLSL
49 lines
660 B
GLSL
void F0(out vec2 l0);
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void F1(out vec2 l0);
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void F2(out float l0);
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void F3(in float l0);
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void F4(in int l0);
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void F5(void);
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void F0(out vec2 l0) {
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float l1 = float(0);
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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F2(l1);
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l2 = (l1) * (1.0);
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F2(l3);
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l4 = (1.0) * (l3);
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l0 = vec2(l2, l4);
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return;
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}
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void F1(out vec2 l0) {
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float l1 = float(0);
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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F2(l1);
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l2 = (l1) * (1.0);
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F2(l3);
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l4 = (1.0) * (l3);
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l0 = vec2(l2, l4);
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return;
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}
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void F2(out float l0) {
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l0 = 1.0;
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return;
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}
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void F3(in float l0) {
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}
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void F4(in int l0) {
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}
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void F5(void) {
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F3(1.0);
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F4(1);
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}
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