..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
internal/atlas: renmae functions
2023-01-02 20:18:05 +09:00
buffered
ebiten: performance improvement by reducing allocations of []float32
2022-12-03 21:53:56 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
all: update URLs in comments
2022-11-21 01:46:50 +09:00
cocoa
internal/ui: bug fix: FPS drop on fullscreen on macOS 13
2022-12-16 02:59:06 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
internal/glfw: do not panic for an error at Monitor.GetContentScale
2022-12-08 13:39:19 +09:00
gamepad
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-01 01:35:05 +09:00
gamepaddb
internal/gamepaddb: update gamepad db
2022-12-12 02:50:58 +09:00
glfw
ebiten: add KeyName for desktops and browsers
2022-12-25 03:37:29 +09:00
glfwwin
internal/ui: bug fix: ignore ERROR_BUSY when deleting a GL context
2023-01-02 15:05:16 +09:00
graphics
Revert "internal/shaderir: refactoring: remove Program.TextureNum"
2022-12-24 15:53:16 +09:00
graphicscommand
internal/graphicscommand: rename SetRenderingThread -> SetRenderThread
2022-12-30 13:51:32 +09:00
graphicsdriver
internal/graphicsdriver/opengl/gl: bug fix: searching GL libraries failed on some machines
2023-01-13 15:08:06 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
all: allow integer uniform variables for Kage shaders
2022-11-13 01:49:24 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/graphics: use flatten []float32 slice instead of [][]float32
2022-12-03 20:23:58 +09:00
packing
internal/atlas: ensure the given sizes must be power of 2
2023-01-02 19:17:27 +09:00
png
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
processtest
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
restorable
internal/restorable: bug fix: concurrent map write
2022-12-24 03:14:04 +09:00
shader
internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
2022-12-24 17:44:54 +09:00
shaderir
internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
2022-12-24 17:44:54 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
all: separate the rendering thread from the main thread
2022-12-30 22:57:34 +09:00
ui
internal/ui: refactoring: define global sel_ objects
2023-01-09 01:41:13 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00