ebiten/internal/graphicscommand
Hajime Hoshi 609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
..
command.go ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
debug_ebitendebug.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
debug_notebitendebug.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_test.go shaderir/metal: Implement the shader IR compiler for Metal 2020-08-08 19:14:57 +09:00
image.go graphics: Reduce the usage of InternalImageSize 2020-08-08 16:01:33 +09:00
shader.go driver: Add shader API and implement it on OpenGL 2020-05-23 22:09:12 +09:00