ebiten/internal
Hajime Hoshi 7315044dcf internal/ui: remove a redundant call to close a window
glfw.Terminate should close the window too. This might fix the issue
so let's wait and see.

Updates #2551
2023-02-15 14:36:28 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
buffered all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: refactoring 2023-02-02 22:33:01 +09:00
gamepaddb internal/gamepaddb: update the database 2023-02-02 22:00:34 +09:00
glfw ebiten: add AppendDroppedFiles 2023-01-22 17:22:25 +09:00
goglfw internal/goglfw: use platform agnostic functions for context_windows.go (#2570) 2023-02-10 02:35:17 +09:00
graphics all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
graphicscommand all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
graphicsdriver all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
png all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
processtest internal/processtest: prevent parallel process testing 2023-02-14 18:13:27 +09:00
restorable all: update comments 2023-02-07 12:05:43 +09:00
shader all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
shaderir all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: remove a redundant call to close a window 2023-02-15 14:36:28 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00