Ebitengine - A dead simple 2D game engine for Go
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.github ebiten: Skip some tests on Go1.12 Wasm 2020-08-17 04:15:33 +09:00
audio docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
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ebitenutil ebitenutil: Use net/http at file_js.go (#1296) 2020-08-12 13:37:38 +09:00
examples ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped 2020-08-19 01:23:30 +09:00
inpututil inpututil: use slices for maps where keys are small contiguous integers (#1169) 2020-05-25 03:20:21 +09:00
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export_test.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
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geom.go ebiten: Rename det to det2x2 2020-07-03 12:48:28 +09:00
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goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go ebiten: Add CompositeModeMultiply (#1251) 2020-07-18 21:37:17 +09:00
image_test.go ebiten: Refactoring 2020-08-18 23:31:19 +09:00
image.go restorable: Enable to set the 'volatile' state later 2020-08-19 00:57:23 +09:00
imagedumper_desktop.go Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
imagetobytes_test.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
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run.go ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped 2020-08-19 01:23:30 +09:00
shader.go ebiten: Add shader builtin functions: imageSrcTextureSourceRegion 2020-08-12 03:34:46 +09:00
uicontext.go ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped 2020-08-19 01:23:30 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
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Ebiten

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.