mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
684 lines
20 KiB
Go
684 lines
20 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/buffered"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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// Image represents a rectangle set of pixels.
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// The pixel format is alpha-premultiplied RGBA.
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// Image implements image.Image and draw.Image.
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//
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// Functions of Image never returns error as of 1.5.0, and error values are always nil.
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type Image struct {
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// addr holds self to check copying.
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// See strings.Builder for similar examples.
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addr *Image
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buffered *buffered.Image
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bounds image.Rectangle
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original *Image
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filter Filter
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}
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func (i *Image) copyCheck() {
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if i.addr != i {
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panic("ebiten: illegal use of non-zero Image copied by value")
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}
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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s := i.Bounds().Size()
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return s.X, s.Y
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}
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func (i *Image) isDisposed() bool {
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return i.buffered == nil
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}
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func (i *Image) isSubImage() bool {
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return i.original != nil
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}
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// Clear resets the pixels of the image into 0.
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//
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// When the image is disposed, Clear does nothing.
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//
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// Clear always returns nil as of 1.5.0.
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func (i *Image) Clear() error {
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i.Fill(color.Transparent)
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return nil
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}
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// Fill fills the image with a solid color.
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//
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// When the image is disposed, Fill does nothing.
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//
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// Fill always returns nil as of 1.5.0.
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func (i *Image) Fill(clr color.Color) error {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (Fill)")
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}
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i.buffered.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
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return nil
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}
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// DrawImage draws the given image on the image i.
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//
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// DrawImage accepts the options. For details, see the document of
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// DrawImageOptions.
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//
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// For drawing, the pixels of the argument image at the time of this call is
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// adopted. Even if the argument image is mutated after this call, the drawing
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// result is never affected.
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//
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// When the image i is disposed, DrawImage does nothing.
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// When the given image img is disposed, DrawImage panics.
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//
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// When the given image is as same as i, DrawImage panics.
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//
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// DrawImage works more efficiently as batches
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// when the successive calls of DrawImages satisfy the below conditions:
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//
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// * All render targets are same (A in A.DrawImage(B, op))
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// * Either all ColorM element values are same or all the ColorM have only
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// diagonal ('scale') elements
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// * If only (*ColorM).Scale is applied to a ColorM, the ColorM has only
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// diagonal elements. The other ColorM functions might modify the other
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// elements.
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// * All CompositeMode values are same
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// * All Filter values are same
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//
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// Even when all the above conditions are satisfied, multiple draw commands can
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// be used in really rare cases. Ebiten images usually share an internal
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// automatic texture atlas, but when you consume the atlas, or you create a huge
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// image, those images cannot be on the same texture atlas. In this case, draw
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// commands are separated. The texture atlas size is 4096x4096 so far. Another
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// case is when you use an offscreen as a render source. An offscreen doesn't
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// share the texture atlas with high probability.
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//
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// For more performance tips, see https://ebiten.org/documents/performancetips.html
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//
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// DrawImage always returns nil as of 1.5.0.
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.copyCheck()
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (drawImage)")
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}
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.ImageParts
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// Parts is deprecated. This implementations is for backward compatibility.
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if parts == nil && options.Parts != nil {
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parts = imageParts(options.Parts)
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}
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// ImageParts is deprecated. This implementations is for backward compatibility.
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if parts != nil {
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l := parts.Len()
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for idx := 0; idx < l; idx++ {
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sx0, sy0, sx1, sy1 := parts.Src(idx)
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dx0, dy0, dx1, dy1 := parts.Dst(idx)
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op := &DrawImageOptions{
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ColorM: options.ColorM,
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CompositeMode: options.CompositeMode,
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Filter: options.Filter,
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}
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op.GeoM.Scale(
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float64(dx1-dx0)/float64(sx1-sx0),
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float64(dy1-dy0)/float64(sy1-sy0))
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op.GeoM.Translate(float64(dx0), float64(dy0))
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op.GeoM.Concat(options.GeoM)
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i.DrawImage(img.SubImage(image.Rect(sx0, sy0, sx1, sy1)).(*Image), op)
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}
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return nil
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}
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bounds := img.Bounds()
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// SourceRect is deprecated. This implementation is for backward compatibility.
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if options.SourceRect != nil {
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bounds = bounds.Intersect(*options.SourceRect)
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if bounds.Empty() {
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return nil
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}
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}
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geom := &options.GeoM
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mode := driver.CompositeMode(options.CompositeMode)
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filter := driver.FilterNearest
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if options.Filter != FilterDefault {
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filter = driver.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = driver.Filter(img.filter)
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}
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a, b, c, d, tx, ty := geom.elements32()
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sx0 := float32(bounds.Min.X)
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sy0 := float32(bounds.Min.Y)
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sx1 := float32(bounds.Max.X)
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sy1 := float32(bounds.Max.Y)
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vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen)
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is := graphics.QuadIndices()
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i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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return nil
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}
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// Vertex represents a vertex passed to DrawTriangles.
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type Vertex struct {
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// DstX and DstY represents a point on a destination image.
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DstX float32
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DstY float32
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// SrcX and SrcY represents a point on a source image.
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// Be careful that SrcX/SrcY coordinates are on the image's bounds.
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// This means that a left-upper point of a sub-image might not be (0, 0).
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SrcX float32
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SrcY float32
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// ColorR/ColorG/ColorB/ColorA represents color scaling values.
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// 1 means the original source image color is used.
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// 0 means a transparent color is used.
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ColorR float32
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ColorG float32
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ColorB float32
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ColorA float32
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}
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// Address represents a sampler address mode.
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type Address int
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const (
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// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
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AddressClampToZero Address = Address(driver.AddressClampToZero)
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// AddressRepeat means that texture coordinates wrap to the other side of the texture.
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AddressRepeat Address = Address(driver.AddressRepeat)
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// AddressUnsafe means there is no guarantee when the texture coodinates are out of range.
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AddressUnsafe Address = Address(driver.AddressUnsafe)
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)
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// DrawTrianglesOptions represents options to render triangles on an image.
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type DrawTrianglesOptions struct {
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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// ColorM is applied before vertex color scale is applied.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Filter is a type of texture filter.
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// The default (zero) value is FilterDefault.
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Filter Filter
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// Address is a sampler address mode.
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// The default (zero) value is AddressClampToZero.
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Address Address
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}
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// MaxIndicesNum is the maximum number of indices for DrawTriangles.
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const MaxIndicesNum = graphics.IndicesNum
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// DrawTriangles draws triangles with the specified vertices and their indices.
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//
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// If len(indices) is not multiple of 3, DrawTriangles panics.
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//
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// If len(indices) is more than MaxIndicesNum, DrawTriangles panics.
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//
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// The rule in which DrawTriangles works effectively is same as DrawImage's.
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//
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// When the image i is disposed, DrawTriangles does nothing.
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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if img.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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if i.isDisposed() {
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return
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}
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (DrawTriangles)")
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}
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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if len(indices) > MaxIndicesNum {
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panic("ebiten: len(indices) must be <= MaxIndicesNum")
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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if options == nil {
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options = &DrawTrianglesOptions{}
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}
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mode := driver.CompositeMode(options.CompositeMode)
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filter := driver.FilterNearest
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if options.Filter != FilterDefault {
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filter = driver.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = driver.Filter(img.filter)
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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for i, v := range vertices {
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vs[i*graphics.VertexFloatNum] = v.DstX
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vs[i*graphics.VertexFloatNum+1] = v.DstY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX
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vs[i*graphics.VertexFloatNum+3] = v.SrcY
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vs[i*graphics.VertexFloatNum+4] = v.ColorR
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vs[i*graphics.VertexFloatNum+5] = v.ColorG
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vs[i*graphics.VertexFloatNum+6] = v.ColorB
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vs[i*graphics.VertexFloatNum+7] = v.ColorA
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}
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is := make([]uint16, len(indices))
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copy(is, indices)
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var sr driver.Region
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if options.Address != AddressUnsafe {
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b := img.Bounds()
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sr = driver.Region{
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X: float32(b.Min.X),
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Y: float32(b.Min.Y),
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Width: float32(b.Dx()),
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Height: float32(b.Dy()),
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}
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}
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i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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}
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// DrawTrianglesOptionsWithShaderOptions represents options to render triangles on an image with a shader.
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//
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// Note that this API is experimental.
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type DrawTrianglesWithShaderOptions struct {
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// Uniforms is a set of uniform variables for a shader.
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Uniforms []interface{}
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// Images is a set of the source images.
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// All the image must be the same size.
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Images [4]*Image
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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}
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func init() {
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var op DrawTrianglesWithShaderOptions
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if got, want := len(op.Images), graphics.ShaderImageNum; got != want {
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panic(fmt.Sprintf("ebiten: len((DrawTrianglesWithShaderOptions{}).Images) must be %d but %d", want, got))
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}
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}
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// DrawTrianglesWithShader draws triangles with the specified vertices and their indices with the specified shader.
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//
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// If len(indices) is not multiple of 3, DrawTrianglesWithShader panics.
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//
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// If len(indices) is more than MaxIndicesNum, DrawTrianglesWithShader panics.
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//
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// When a specified image is non-nil and is disposed, DrawTrianglesWithShader panics.
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//
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// Note that this API is experimental.
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func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesWithShaderOptions) {
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i.copyCheck()
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if i.isDisposed() {
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return
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}
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (DrawTriangles)")
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}
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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if len(indices) > MaxIndicesNum {
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panic("ebiten: len(indices) must be <= MaxIndicesNum")
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}
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if options == nil {
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options = &DrawTrianglesWithShaderOptions{}
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}
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mode := driver.CompositeMode(options.CompositeMode)
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var imgw, imgh int
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var imgs [graphics.ShaderImageNum]*buffered.Image
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for i, img := range options.Images {
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if img == nil {
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continue
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}
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if img.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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if imgw == 0 || imgh == 0 {
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imgw, imgh = img.Size()
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} else if w, h := img.Size(); imgw != w || imgh != h {
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panic("ebiten: all the source images must be the same size")
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}
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imgs[i] = img.buffered
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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for i, v := range vertices {
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vs[i*graphics.VertexFloatNum] = v.DstX
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vs[i*graphics.VertexFloatNum+1] = v.DstY
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vs[i*graphics.VertexFloatNum+2] = v.SrcX
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vs[i*graphics.VertexFloatNum+3] = v.SrcY
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vs[i*graphics.VertexFloatNum+4] = v.ColorR
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vs[i*graphics.VertexFloatNum+5] = v.ColorG
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vs[i*graphics.VertexFloatNum+6] = v.ColorB
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vs[i*graphics.VertexFloatNum+7] = v.ColorA
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}
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is := make([]uint16, len(indices))
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copy(is, indices)
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i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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// The returned value shares pixels with the original image.
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//
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// The returned value is always *ebiten.Image.
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//
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// If the image is disposed, SubImage returns nil.
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//
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// In the current Ebiten implementation, SubImage is available only as a rendering source.
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func (i *Image) SubImage(r image.Rectangle) image.Image {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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}
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r = r.Intersect(i.Bounds())
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// Need to check Empty explicitly. See the standard image package implementations.
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if r.Empty() {
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r = image.ZR
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}
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// Keep the original image's reference not to dispose that by GC.
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var orig = i
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if i.isSubImage() {
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orig = i.original
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}
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img := &Image{
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buffered: i.buffered,
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filter: i.filter,
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bounds: r,
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original: orig,
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}
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img.addr = img
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return img
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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if i.isDisposed() {
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panic("ebiten: the image is already disposed")
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}
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return i.bounds
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}
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// ColorModel returns the color model of the image.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
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//
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// At always returns a transparent color if the image is disposed.
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//
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// Note that important logic should not rely on values returned by At, since
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// the returned values can include very slight differences between some machines.
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//
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0).
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func (i *Image) At(x, y int) color.Color {
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if i.isDisposed() {
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return color.RGBA{}
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}
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if !image.Pt(x, y).In(i.Bounds()) {
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return color.RGBA{}
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}
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pix, err := i.buffered.Pixels(x, y, 1, 1)
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if err != nil {
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theUIContext.setError(err)
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return color.RGBA{}
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}
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return color.RGBA{pix[0], pix[1], pix[2], pix[3]}
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}
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// Set sets the color at (x, y).
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//
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// Set loads pixels from GPU to system memory if necessary, which means that Set can be slow.
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//
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// In the current implementation, successive calls of Set invokes loading pixels at most once, so this is efficient.
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//
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// If the image is disposed, Set does nothing.
|
|
func (i *Image) Set(x, y int, clr color.Color) {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
if !image.Pt(x, y).In(i.Bounds()) {
|
|
return
|
|
}
|
|
if i.isSubImage() {
|
|
i = i.original
|
|
}
|
|
|
|
r, g, b, a := clr.RGBA()
|
|
pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)}
|
|
if err := i.buffered.ReplacePixels(pix, x, y, 1, 1); err != nil {
|
|
theUIContext.setError(err)
|
|
}
|
|
}
|
|
|
|
// Dispose disposes the image data.
|
|
// After disposing, most of image functions do nothing and returns meaningless values.
|
|
//
|
|
// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
|
|
// However, calling Dispose explicitly is helpful if memory usage matters.
|
|
//
|
|
// When the image is disposed, Dipose does nothing.
|
|
//
|
|
// Dipose always return nil as of 1.5.0.
|
|
func (i *Image) Dispose() error {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
if i.isSubImage() {
|
|
return nil
|
|
}
|
|
i.buffered.MarkDisposed()
|
|
i.buffered = nil
|
|
return nil
|
|
}
|
|
|
|
// ReplacePixels replaces the pixels of the image with p.
|
|
//
|
|
// The given p must represent RGBA pre-multiplied alpha values.
|
|
// len(pix) must equal to 4 * (bounds width) * (bounds height).
|
|
//
|
|
// ReplacePixels works on a sub-image.
|
|
//
|
|
// When len(pix) is not appropriate, ReplacePixels panics.
|
|
//
|
|
// When the image is disposed, ReplacePixels does nothing.
|
|
//
|
|
// ReplacePixels always returns nil as of 1.5.0.
|
|
func (i *Image) ReplacePixels(pixels []byte) error {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
r := i.Bounds()
|
|
|
|
// Do not need to copy pixels here.
|
|
// * In internal/buffered, pixels are copied when necessary.
|
|
// * In internal/shareable, pixels are copied to make its paddings.
|
|
if err := i.buffered.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
|
|
theUIContext.setError(err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// A DrawImageOptions represents options to render an image on an image.
|
|
type DrawImageOptions struct {
|
|
// GeoM is a geometry matrix to draw.
|
|
// The default (zero) value is identify, which draws the image at (0, 0).
|
|
GeoM GeoM
|
|
|
|
// ColorM is a color matrix to draw.
|
|
// The default (zero) value is identity, which doesn't change any color.
|
|
ColorM ColorM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Filter is a type of texture filter.
|
|
// The default (zero) value is FilterDefault.
|
|
//
|
|
// Filter can also be specified at NewImage* functions, but
|
|
// specifying filter at DrawImageOptions is recommended (as of 1.7.0).
|
|
//
|
|
// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
|
|
// FilterNearest is used.
|
|
// If either is FilterDefault and the other is not, the latter is used.
|
|
// Otherwise, Filter specified at DrawImageOptions is used.
|
|
Filter Filter
|
|
|
|
// Deprecated: (as of 1.5.0) Use SubImage instead.
|
|
ImageParts ImageParts
|
|
|
|
// Deprecated: (as of 1.1.0) Use SubImage instead.
|
|
Parts []ImagePart
|
|
|
|
// Deprecated: (as of 1.9.0) Use SubImage instead.
|
|
SourceRect *image.Rectangle
|
|
}
|
|
|
|
// NewImage returns an empty image.
|
|
//
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImage is always nil as of 1.5.0.
|
|
func NewImage(width, height int, filter Filter) (*Image, error) {
|
|
return newImage(width, height, filter, false), nil
|
|
}
|
|
|
|
func newImage(width, height int, filter Filter, volatile bool) *Image {
|
|
i := &Image{
|
|
buffered: buffered.NewImage(width, height, volatile),
|
|
filter: filter,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
return i
|
|
}
|
|
|
|
// NewImageFromImage creates a new image with the given image (source).
|
|
//
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImageFromImage is always nil as of 1.5.0.
|
|
func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
|
|
size := source.Bounds().Size()
|
|
|
|
width, height := size.X, size.Y
|
|
|
|
i := &Image{
|
|
buffered: buffered.NewImage(width, height, false),
|
|
filter: filter,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
|
|
i.ReplacePixels(imageToBytes(source))
|
|
return i, nil
|
|
}
|
|
|
|
func newScreenFramebufferImage(width, height int) *Image {
|
|
i := &Image{
|
|
buffered: buffered.NewScreenFramebufferImage(width, height),
|
|
filter: FilterDefault,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
return i
|
|
}
|
|
|
|
// MaxImageSize represented the maximum size of an image, but now this constant is deprecated.
|
|
//
|
|
// Deprecated: (as of 1.7.0) No replacement so far.
|
|
//
|
|
// TODO: Make this replacement (#541)
|
|
var MaxImageSize = 4096
|