ebiten/internal/graphicsdriver
Hajime Hoshi 4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
..
directx shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
metal shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
opengl internal/graphicsdriver/gl: use PureGo for Linux and UNIX 2024-04-29 21:25:15 +09:00
playstation5 shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
blend.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
graphics.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00