ebiten/internal/graphicsdriver/playstation5
Hajime Hoshi 4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
..
graphics_playstation5.cpp internal/graphicsdriver/playstation5: improve error handlings 2024-01-14 00:42:13 +09:00
graphics_playstation5.go internal/graphicsdriver/playstation5: separate the shader part 2024-05-19 18:05:16 +09:00
graphics_playstation5.h internal/graphicsdriver/playstation5: bug fix: link error 2024-01-22 00:14:00 +09:00
shader_paystation5.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00