ebiten/internal/graphicsdriver/metal
Hajime Hoshi 7be00d79e8 internal/uidriver/glfw: Fix unstable FPS on fullscreen on macOS
FPS was unstable on fullscreen mode i.e., when the view size is the
same as the monitor size.

By using a little different size view, FPS becomes stable.

Updates #1745
2021-09-18 19:22:09 +09:00
..
ca internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00
mtl internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00
ns internal/graphicsdriver/metal: Rename files to remove +build comments 2021-08-23 02:06:09 +09:00
graphics.go internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe 2021-09-04 18:08:27 +09:00
README.md Update import paths in the documents 2020-10-04 05:07:08 +09:00
shader.go internal/graphicsdriver/metal: Bug fix: Crashed with METAL_DEVICE_WRAPPER_TYPE=1 2021-07-06 14:06:06 +09:00
view_ios.go internal/graphicsdriver/metal: Refactoring 2021-09-18 17:24:03 +09:00
view_macos.go internal/uidriver/glfw: Fix unstable FPS on fullscreen on macOS 2021-09-18 19:22:09 +09:00
view.go internal/graphicsdriver/metal: Refactoring 2021-09-18 17:24:03 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)