ebiten/internal/uidriver/glfw
Hajime Hoshi 7be00d79e8 internal/uidriver/glfw: Fix unstable FPS on fullscreen on macOS
FPS was unstable on fullscreen mode i.e., when the view size is the
same as the monitor size.

By using a little different size view, FPS becomes stable.

Updates #1745
2021-09-18 19:22:09 +09:00
..
graphics_darwin.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics_opengl.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go Split the concept of device scale and screen scale (#1811) 2021-09-15 01:03:04 +09:00
keys.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
run_notsinglethread.go internal/uidriver/glfw: Bug fix: do not execute loop function if init failed (#1689) 2021-06-29 23:51:25 +09:00
run_singlethread.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_darwin.go internal/uidriver/glfw: Fix unstable FPS on fullscreen on macOS 2021-09-18 19:22:09 +09:00
ui_unix.go internal/uidriver: Bug fix: Compile error on Linux/UNIX 2021-09-18 16:58:30 +09:00
ui_windows.go internal/uidriver/glfw: Make a 'native' fullscreen on macOS 2021-09-18 16:31:22 +09:00
ui.go internal/uidriver/glfw: Make a 'native' fullscreen on macOS 2021-09-18 16:31:22 +09:00
window.go internal/uidriver/glfw: Make a 'native' fullscreen on macOS 2021-09-18 16:31:22 +09:00